Public Types | |
enum | Mode { FLAT = GL_FLAT, SMOOTH = GL_SMOOTH } |
Public Member Functions | |
ShadeModel (Mode mode=SMOOTH) | |
ShadeModel (const ShadeModel &sm, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_StateAttribute (osg, ShadeModel, SHADEMODEL) | |
virtual int | compare (const StateAttribute &sa) const |
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
void | setMode (Mode mode) |
Mode | getMode () const |
virtual void | apply (State &state) const |
apply the OpenGL state attributes. | |
Protected Member Functions | |
virtual | ~ShadeModel () |
Protected Attributes | |
Mode | _mode |
.).
osg::ShadeModel::ShadeModel | ( | Mode | mode = SMOOTH |
) |
osg::ShadeModel::ShadeModel | ( | const ShadeModel & | sm, | |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY | |||
) | [inline] |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::ShadeModel::~ShadeModel | ( | ) | [protected, virtual] |
osg::ShadeModel::META_StateAttribute | ( | osg | , | |
ShadeModel | , | |||
SHADEMODEL | ||||
) |
virtual int osg::ShadeModel::compare | ( | const StateAttribute & | sa | ) | const [inline, virtual] |
void osg::ShadeModel::setMode | ( | Mode | mode | ) | [inline] |
Mode osg::ShadeModel::getMode | ( | ) | const [inline] |
virtual void osg::ShadeModel::apply | ( | State & | ) | const [virtual] |
apply the OpenGL state attributes.
The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Reimplemented from osg::StateAttribute.
Mode osg::ShadeModel::_mode [protected] |