Public Types | |
enum | ColorControl { SEPARATE_SPECULAR_COLOR, SINGLE_COLOR } |
Public Member Functions | |
LightModel () | |
LightModel (const LightModel &lw, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_StateAttribute (osg, LightModel, LIGHTMODEL) | |
virtual int | compare (const StateAttribute &sa) const |
Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
void | setAmbientIntensity (const osg::Vec4 &ambient) |
const osg::Vec4 & | getAmbientIntensity () const |
void | setColorControl (ColorControl cc) |
ColorControl | getColorControl () const |
void | setLocalViewer (bool localViewer) |
bool | getLocalViewer () const |
void | setTwoSided (bool twoSided) |
bool | getTwoSided () const |
virtual void | apply (State &state) const |
apply the OpenGL state attributes. | |
Protected Member Functions | |
virtual | ~LightModel () |
Protected Attributes | |
osg::Vec4 | _ambient |
ColorControl | _colorControl |
bool | _localViewer |
bool | _twoSided |
osg::LightModel::LightModel | ( | ) |
osg::LightModel::LightModel | ( | const LightModel & | lw, | |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY | |||
) | [inline] |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::LightModel::~LightModel | ( | ) | [protected, virtual] |
osg::LightModel::META_StateAttribute | ( | osg | , | |
LightModel | , | |||
LIGHTMODEL | ||||
) |
virtual int osg::LightModel::compare | ( | const StateAttribute & | sa | ) | const [inline, virtual] |
void osg::LightModel::setAmbientIntensity | ( | const osg::Vec4 & | ambient | ) | [inline] |
const osg::Vec4& osg::LightModel::getAmbientIntensity | ( | ) | const [inline] |
void osg::LightModel::setColorControl | ( | ColorControl | cc | ) | [inline] |
ColorControl osg::LightModel::getColorControl | ( | ) | const [inline] |
void osg::LightModel::setLocalViewer | ( | bool | localViewer | ) | [inline] |
bool osg::LightModel::getLocalViewer | ( | ) | const [inline] |
void osg::LightModel::setTwoSided | ( | bool | twoSided | ) | [inline] |
bool osg::LightModel::getTwoSided | ( | ) | const [inline] |
virtual void osg::LightModel::apply | ( | State & | ) | const [virtual] |
apply the OpenGL state attributes.
The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Reimplemented from osg::StateAttribute.
osg::Vec4 osg::LightModel::_ambient [protected] |
ColorControl osg::LightModel::_colorControl [protected] |
bool osg::LightModel::_localViewer [protected] |
bool osg::LightModel::_twoSided [protected] |