osg::Program Class Reference

osg::Program is an application-level abstraction of an OpenGL glProgram. More...

Inheritance diagram for osg::Program:

Inheritance graph
[legend]

List of all members.

Public Types

typedef std::map
< std::string,
GLuint > 
AttribBindingList
typedef std::map
< std::string,
GLuint > 
FragDataBindingList
typedef std::map
< std::string,
ActiveVarInfo
ActiveVarInfoMap

Public Member Functions

 Program ()
 Program (const Program &rhs, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.
 META_StateAttribute (osg, Program, PROGRAM)
virtual int compare (const osg::StateAttribute &sa) const
 return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
virtual void apply (osg::State &state) const
 If enabled, activate our program in the GL pipeline, performing any rebuild operations that might be pending.
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe.
virtual void compileGLObjects (osg::State &state) const
 Compile program and associated shaders.
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 Resize any per context GLObject buffers to specified size.
virtual void releaseGLObjects (osg::State *state=0) const
 release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.
void dirtyProgram ()
 Mark our PCSOs as needing relink.
bool addShader (Shader *shader)
 Attach an osg::Shader to this osg::Program.
unsigned int getNumShaders () const
ShadergetShader (unsigned int i)
const ShadergetShader (unsigned int i) const
bool removeShader (Shader *shader)
 Remove osg::Shader from this osg::Program.
void addBindAttribLocation (const std::string &name, GLuint index)
 Add an attribute location binding.
void removeBindAttribLocation (const std::string &name)
 Remove an attribute location binding.
void addBindFragDataLocation (const std::string &name, GLuint index)
 Add an frag data location binding.
void removeBindFragDataLocation (const std::string &name)
 Remove an frag data location binding.
const AttribBindingListgetAttribBindingList () const
const
FragDataBindingList
getFragDataBindingList () const
bool isFixedFunction () const
 Return true if this Program represents "fixed-functionality" rendering.
bool getGlProgramInfoLog (unsigned int contextID, std::string &log) const
 Query InfoLog from a glProgram.
const ActiveVarInfoMapgetActiveUniforms (unsigned int contextID) const
const ActiveVarInfoMapgetActiveAttribs (unsigned int contextID) const
PerContextProgramgetPCP (unsigned int contextID) const
 Get the PCP for a particular GL context.

Static Public Member Functions

static void deleteGlProgram (unsigned int contextID, GLuint program)
 Mark internal glProgram for deletion.
static void flushDeletedGlPrograms (unsigned int contextID, double currentTime, double &availableTime)
 flush all the cached glPrograms which need to be deleted in the OpenGL context related to contextID.

Protected Types

typedef std::vector
< ref_ptr< Shader > > 
ShaderList

Protected Member Functions

virtual ~Program ()

Protected Attributes

osg::buffered_value
< osg::ref_ptr
< PerContextProgram > > 
_pcpList
AttribBindingList _attribBindingList
FragDataBindingList _fragDataBindingList
ShaderList _shaderList

Friends

class PerContextProgram

Classes

struct  ActiveVarInfo
class  PerContextProgram
 PerContextProgram (PCP) is an OSG-internal encapsulation of glPrograms per-GL context. More...


Detailed Description

osg::Program is an application-level abstraction of an OpenGL glProgram.

It is an osg::StateAttribute that, when applied, will activate a glProgram for subsequent rendering. osg::Shaders containing the actual shader source code are attached to a Program, which will then manage the compilation, linking, and activation of the GLSL program. osg::Program will automatically manage per-context instancing of the OpenGL glPrograms, if that is necessary for a particular display configuration.


Member Typedef Documentation

typedef std::map<std::string,GLuint> osg::Program::AttribBindingList

typedef std::map<std::string,GLuint> osg::Program::FragDataBindingList

typedef std::map< std::string, ActiveVarInfo > osg::Program::ActiveVarInfoMap

typedef std::vector< ref_ptr<Shader> > osg::Program::ShaderList [protected]


Constructor & Destructor Documentation

osg::Program::Program (  ) 

osg::Program::Program ( const Program rhs,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Program::~Program (  )  [protected, virtual]


Member Function Documentation

osg::Program::META_StateAttribute ( osg  ,
Program  ,
PROGRAM   
)

virtual int osg::Program::compare ( const osg::StateAttribute sa  )  const [virtual]

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

virtual void osg::Program::apply ( osg::State state  )  const [virtual]

If enabled, activate our program in the GL pipeline, performing any rebuild operations that might be pending.

Reimplemented from osg::StateAttribute.

virtual void osg::Program::setThreadSafeRefUnref ( bool  threadSafe  )  [virtual]

Set whether to use a mutex to ensure ref() and unref() are thread safe.

Reimplemented from osg::Referenced.

virtual void osg::Program::compileGLObjects ( osg::State state  )  const [virtual]

Compile program and associated shaders.

Reimplemented from osg::StateAttribute.

virtual void osg::Program::resizeGLObjectBuffers ( unsigned int  maxSize  )  [virtual]

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::StateAttribute.

virtual void osg::Program::releaseGLObjects ( osg::State state = 0  )  const [virtual]

release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.

Reimplemented from osg::StateAttribute.

void osg::Program::dirtyProgram (  ) 

Mark our PCSOs as needing relink.

bool osg::Program::addShader ( Shader shader  ) 

Attach an osg::Shader to this osg::Program.

Mark Program as needing relink. Return true for success

unsigned int osg::Program::getNumShaders (  )  const [inline]

Shader* osg::Program::getShader ( unsigned int  i  )  [inline]

const Shader* osg::Program::getShader ( unsigned int  i  )  const [inline]

bool osg::Program::removeShader ( Shader shader  ) 

Remove osg::Shader from this osg::Program.

Mark Program as needing relink. Return true for success

void osg::Program::addBindAttribLocation ( const std::string &  name,
GLuint  index 
)

Add an attribute location binding.

void osg::Program::removeBindAttribLocation ( const std::string &  name  ) 

Remove an attribute location binding.

void osg::Program::addBindFragDataLocation ( const std::string &  name,
GLuint  index 
)

Add an frag data location binding.

See EXT_gpu_shader4 for BindFragDataLocationEXT

void osg::Program::removeBindFragDataLocation ( const std::string &  name  ) 

Remove an frag data location binding.

const AttribBindingList& osg::Program::getAttribBindingList (  )  const [inline]

const FragDataBindingList& osg::Program::getFragDataBindingList (  )  const [inline]

bool osg::Program::isFixedFunction (  )  const

Return true if this Program represents "fixed-functionality" rendering.

bool osg::Program::getGlProgramInfoLog ( unsigned int  contextID,
std::string &  log 
) const

Query InfoLog from a glProgram.

static void osg::Program::deleteGlProgram ( unsigned int  contextID,
GLuint  program 
) [static]

Mark internal glProgram for deletion.

Deletion requests are queued until they can be executed in the proper GL context.

static void osg::Program::flushDeletedGlPrograms ( unsigned int  contextID,
double  currentTime,
double &  availableTime 
) [static]

flush all the cached glPrograms which need to be deleted in the OpenGL context related to contextID.

const ActiveVarInfoMap& osg::Program::getActiveUniforms ( unsigned int  contextID  )  const

const ActiveVarInfoMap& osg::Program::getActiveAttribs ( unsigned int  contextID  )  const

PerContextProgram* osg::Program::getPCP ( unsigned int  contextID  )  const

Get the PCP for a particular GL context.


Friends And Related Function Documentation

friend class PerContextProgram [friend]


Member Data Documentation

osg::buffered_value< osg::ref_ptr<PerContextProgram> > osg::Program::_pcpList [mutable, protected]

AttribBindingList osg::Program::_attribBindingList [protected]

FragDataBindingList osg::Program::_fragDataBindingList [protected]

ShaderList osg::Program::_shaderList [protected]


The documentation for this class was generated from the following file:
Generated at Sun Oct 14 02:12:14 2007 for the OpenSceneGraph by doxygen 1.5.3.