Public Member Functions | |
TexMat () | |
TexMat (const Matrix &matrix) | |
TexMat (const TexMat &texmat, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_StateAttribute (osg, TexMat, TEXMAT) | |
virtual bool | isTextureAttribute () const |
Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. | |
virtual int | compare (const StateAttribute &sa) const |
Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
void | setMatrix (const Matrix &matrix) |
Set the texture matrix. | |
Matrix & | getMatrix () |
Get the texture matrix. | |
const Matrix & | getMatrix () const |
Get the const texture matrix. | |
void | setScaleByTextureRectangleSize (bool flag) |
Switch on/off the post scaling of the TexMat matrix by the size of the last applied texture rectangle. | |
bool | getScaleByTextureRectangleSize () const |
Get whether the post scaling of the TexMat matrix, by the size of the last applied texture rectangle, is switched on/off. | |
virtual void | apply (State &state) const |
Apply texture matrix to OpenGL state. | |
Protected Member Functions | |
virtual | ~TexMat (void) |
Protected Attributes | |
Matrix | _matrix |
bool | _scaleByTextureRectangleSize |
osg::TexMat::TexMat | ( | ) |
osg::TexMat::TexMat | ( | const Matrix & | matrix | ) | [inline] |
osg::TexMat::TexMat | ( | const TexMat & | texmat, | |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY | |||
) | [inline] |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::TexMat::~TexMat | ( | void | ) | [protected, virtual] |
osg::TexMat::META_StateAttribute | ( | osg | , | |
TexMat | , | |||
TEXMAT | ||||
) |
virtual bool osg::TexMat::isTextureAttribute | ( | ) | const [inline, virtual] |
Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.
Reimplemented from osg::StateAttribute.
virtual int osg::TexMat::compare | ( | const StateAttribute & | sa | ) | const [inline, virtual] |
void osg::TexMat::setMatrix | ( | const Matrix & | matrix | ) | [inline] |
Set the texture matrix.
Matrix& osg::TexMat::getMatrix | ( | ) | [inline] |
Get the texture matrix.
const Matrix& osg::TexMat::getMatrix | ( | ) | const [inline] |
Get the const texture matrix.
void osg::TexMat::setScaleByTextureRectangleSize | ( | bool | flag | ) | [inline] |
Switch on/off the post scaling of the TexMat matrix by the size of the last applied texture rectangle.
Use a TexMat alongside a TextureRectangle with this scaling applied allows one to treat a TextureRectnagles texture coordinate range as if it were the usual non dimensional 0.0 to 1.0 range. Note, the TexMat matrix itself is not modified by the post scaling, its purely an operation passed to OpenGL to do the post scaling once the the TexMat matrix has been loaded.
bool osg::TexMat::getScaleByTextureRectangleSize | ( | ) | const [inline] |
Get whether the post scaling of the TexMat matrix, by the size of the last applied texture rectangle, is switched on/off.
virtual void osg::TexMat::apply | ( | State & | state | ) | const [virtual] |
Matrix osg::TexMat::_matrix [protected] |
bool osg::TexMat::_scaleByTextureRectangleSize [protected] |