Public Types | |
enum | Mode { DECAL = GL_DECAL, MODULATE = GL_MODULATE, BLEND = GL_BLEND, REPLACE = GL_REPLACE, ADD = GL_ADD } |
Public Member Functions | |
TexEnv (Mode mode=MODULATE) | |
TexEnv (const TexEnv &texenv, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_StateAttribute (osg, TexEnv, TEXENV) | |
virtual bool | isTextureAttribute () const |
Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. | |
virtual int | compare (const StateAttribute &sa) const |
Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
void | setMode (Mode mode) |
Mode | getMode () const |
void | setColor (const Vec4 &color) |
Vec4 & | getColor () |
const Vec4 & | getColor () const |
virtual void | apply (State &state) const |
apply the OpenGL state attributes. | |
Protected Member Functions | |
virtual | ~TexEnv (void) |
Protected Attributes | |
Mode | _mode |
osg::Vec4 | _color |
enum osg::TexEnv::Mode |
osg::TexEnv::TexEnv | ( | Mode | mode = MODULATE |
) |
osg::TexEnv::TexEnv | ( | const TexEnv & | texenv, | |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY | |||
) | [inline] |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::TexEnv::~TexEnv | ( | void | ) | [protected, virtual] |
osg::TexEnv::META_StateAttribute | ( | osg | , | |
TexEnv | , | |||
TEXENV | ||||
) |
virtual bool osg::TexEnv::isTextureAttribute | ( | ) | const [inline, virtual] |
Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.
Reimplemented from osg::StateAttribute.
virtual int osg::TexEnv::compare | ( | const StateAttribute & | sa | ) | const [inline, virtual] |
void osg::TexEnv::setMode | ( | Mode | mode | ) | [inline] |
Mode osg::TexEnv::getMode | ( | ) | const [inline] |
void osg::TexEnv::setColor | ( | const Vec4 & | color | ) | [inline] |
Vec4& osg::TexEnv::getColor | ( | ) | [inline] |
const Vec4& osg::TexEnv::getColor | ( | ) | const [inline] |
virtual void osg::TexEnv::apply | ( | State & | ) | const [virtual] |
apply the OpenGL state attributes.
The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Reimplemented from osg::StateAttribute.
Mode osg::TexEnv::_mode [protected] |
osg::Vec4 osg::TexEnv::_color [protected] |