osg::FrameBufferObject Class Reference

Inheritance diagram for osg::FrameBufferObject:

Inheritance graph
[legend]

List of all members.

Public Types

typedef std::map
< GLenum,
FrameBufferAttachment
AttachmentMap

Public Member Functions

 FrameBufferObject ()
 FrameBufferObject (const FrameBufferObject &copy, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_StateAttribute (osg, FrameBufferObject,(StateAttribute::Type) 0x101010)
const AttachmentMapgetAttachmentMap () const
bool hasAttachment (GLenum attachment_point) const
const
FrameBufferAttachment
getAttachment (GLenum attachment_point) const
void setAttachment (GLenum attachment_point, const FrameBufferAttachment &attachment)
int compare (const StateAttribute &sa) const
 Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
void apply (State &state) const
 apply the OpenGL state attributes.

Static Public Member Functions

static void deleteFrameBufferObject (unsigned int contextID, GLuint program)
 Mark internal FBO for deletion.
static void flushDeletedFrameBufferObjects (unsigned int contextID, double currentTime, double &availableTime)
 flush all the cached FBOs which need to be deleted in the OpenGL context related to contextID.

Protected Member Functions

virtual ~FrameBufferObject ()
FrameBufferObjectoperator= (const FrameBufferObject &)
void dirtyAll ()


Member Typedef Documentation

typedef std::map<GLenum, FrameBufferAttachment> osg::FrameBufferObject::AttachmentMap


Constructor & Destructor Documentation

osg::FrameBufferObject::FrameBufferObject (  ) 

osg::FrameBufferObject::FrameBufferObject ( const FrameBufferObject copy,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
)

virtual osg::FrameBufferObject::~FrameBufferObject (  )  [protected, virtual]


Member Function Documentation

osg::FrameBufferObject::META_StateAttribute ( osg  ,
FrameBufferObject  ,
(StateAttribute::Type 0x101010 
)

const FrameBufferObject::AttachmentMap & osg::FrameBufferObject::getAttachmentMap (  )  const [inline]

bool osg::FrameBufferObject::hasAttachment ( GLenum  attachment_point  )  const [inline]

const FrameBufferAttachment & osg::FrameBufferObject::getAttachment ( GLenum  attachment_point  )  const [inline]

void osg::FrameBufferObject::setAttachment ( GLenum  attachment_point,
const FrameBufferAttachment attachment 
) [inline]

int osg::FrameBufferObject::compare ( const StateAttribute sa  )  const [virtual]

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

void osg::FrameBufferObject::apply ( State  )  const [virtual]

apply the OpenGL state attributes.

The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Reimplemented from osg::StateAttribute.

static void osg::FrameBufferObject::deleteFrameBufferObject ( unsigned int  contextID,
GLuint  program 
) [static]

Mark internal FBO for deletion.

Deletion requests are queued until they can be executed in the proper GL context.

static void osg::FrameBufferObject::flushDeletedFrameBufferObjects ( unsigned int  contextID,
double  currentTime,
double &  availableTime 
) [static]

flush all the cached FBOs which need to be deleted in the OpenGL context related to contextID.

FrameBufferObject& osg::FrameBufferObject::operator= ( const FrameBufferObject  )  [inline, protected]

void osg::FrameBufferObject::dirtyAll (  )  [inline, protected]


The documentation for this class was generated from the following file:
Generated at Sun Oct 14 02:12:08 2007 for the OpenSceneGraph by doxygen 1.5.3.