#include <osg/GL>
#include <osg/Texture>
#include <osg/buffered_value>
#include <osg/Camera>
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 |
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA |
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB |
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC |
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED |
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE |
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF |
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 |
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 |
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 |
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 |
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 |
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 |
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 |
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 |
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 |
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 |
#define GL_DEPTH_COMPONENT16 0x81A5 |
#define GL_DEPTH_COMPONENT24 0x81A6 |
#define GL_DEPTH_COMPONENT32 0x81A7 |
#define GL_EXT_framebuffer_object 1 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 |
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 |
#define GL_FRAMEBUFFER_EXT 0x8D40 |
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 |
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 |
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB |
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 |
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC |
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD |
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 |
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF |
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 |
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 |
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 |
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 |
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 |
#define GL_RENDERBUFFER_EXT 0x8D41 |
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 |
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 |
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 |
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 |
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 |
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 |
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 |
#define GL_STENCIL_INDEX16_EXT 0x8D49 |
#define GL_STENCIL_INDEX1_EXT 0x8D46 |
#define GL_STENCIL_INDEX4_EXT 0x8D47 |
#define GL_STENCIL_INDEX8_EXT 0x8D48 |
#define GL_STENCIL_INDEX_EXT 0x8D45 |
#define OSG_FRAMEBUFFEROBJECT 1 |