Public Types | |
enum | Function { NEVER = GL_NEVER, LESS = GL_LESS, EQUAL = GL_EQUAL, LEQUAL = GL_LEQUAL, GREATER = GL_GREATER, NOTEQUAL = GL_NOTEQUAL, GEQUAL = GL_GEQUAL, ALWAYS = GL_ALWAYS } |
enum | Operation { KEEP = GL_KEEP, ZERO = GL_ZERO, REPLACE = GL_REPLACE, INCR = GL_INCR, DECR = GL_DECR, INVERT = GL_INVERT, INCR_WRAP = GL_INCR_WRAP, DECR_WRAP = GL_DECR_WRAP } |
Public Member Functions | |
Stencil () | |
Stencil (const Stencil &stencil, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_StateAttribute (osg, Stencil, STENCIL) | |
virtual int | compare (const StateAttribute &sa) const |
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
Return the modes associated with this StateAttribute. | |
void | setFunction (Function func, int ref, unsigned int mask) |
void | setFunction (Function func) |
Function | getFunction () const |
void | setFunctionRef (int ref) |
int | getFunctionRef () const |
void | setFunctionMask (unsigned int mask) |
unsigned int | getFunctionMask () const |
void | setOperation (Operation sfail, Operation zfail, Operation zpass) |
set the operations to apply when the various stencil and depth tests fail or pass. | |
void | setStencilFailOperation (Operation sfail) |
set the operation when the stencil test fails. | |
Operation | getStencilFailOperation () const |
get the operation when the stencil test fails. | |
void | setStencilPassAndDepthFailOperation (Operation zfail) |
set the operation when the stencil test passes but the depth test fails. | |
Operation | getStencilPassAndDepthFailOperation () const |
get the operation when the stencil test passes but the depth test fails. | |
void | setStencilPassAndDepthPassOperation (Operation zpass) |
set the operation when both the stencil test and the depth test pass. | |
Operation | getStencilPassAndDepthPassOperation () const |
get the operation when both the stencil test and the depth test pass. | |
void | setWriteMask (unsigned int mask) |
unsigned int | getWriteMask () const |
virtual void | apply (State &state) const |
apply the OpenGL state attributes. | |
Protected Member Functions | |
virtual | ~Stencil () |
Protected Attributes | |
Function | _func |
int | _funcRef |
unsigned int | _funcMask |
Operation | _sfail |
Operation | _zfail |
Operation | _zpass |
unsigned int | _writeMask |
osg::Stencil::Stencil | ( | ) |
osg::Stencil::Stencil | ( | const Stencil & | stencil, | |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY | |||
) | [inline] |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::Stencil::~Stencil | ( | ) | [protected, virtual] |
osg::Stencil::META_StateAttribute | ( | osg | , | |
Stencil | , | |||
STENCIL | ||||
) |
virtual int osg::Stencil::compare | ( | const StateAttribute & | sa | ) | const [inline, virtual] |
virtual bool osg::Stencil::getModeUsage | ( | StateAttribute::ModeUsage & | ) | const [inline, virtual] |
void osg::Stencil::setFunction | ( | Function | func, | |
int | ref, | |||
unsigned int | mask | |||
) | [inline] |
void osg::Stencil::setFunction | ( | Function | func | ) | [inline] |
Function osg::Stencil::getFunction | ( | ) | const [inline] |
void osg::Stencil::setFunctionRef | ( | int | ref | ) | [inline] |
int osg::Stencil::getFunctionRef | ( | ) | const [inline] |
void osg::Stencil::setFunctionMask | ( | unsigned int | mask | ) | [inline] |
unsigned int osg::Stencil::getFunctionMask | ( | ) | const [inline] |
set the operations to apply when the various stencil and depth tests fail or pass.
First parameter is to control the operation when the stencil test fails. The second parameter is to control the operation when the stencil test passes, but depth test fails. The third parameter controls the operation when both the stencil test and depth pass. Ordering of parameter is the same as if using glStencilOp(,,).
void osg::Stencil::setStencilFailOperation | ( | Operation | sfail | ) | [inline] |
set the operation when the stencil test fails.
Operation osg::Stencil::getStencilFailOperation | ( | ) | const [inline] |
get the operation when the stencil test fails.
void osg::Stencil::setStencilPassAndDepthFailOperation | ( | Operation | zfail | ) | [inline] |
set the operation when the stencil test passes but the depth test fails.
Operation osg::Stencil::getStencilPassAndDepthFailOperation | ( | ) | const [inline] |
get the operation when the stencil test passes but the depth test fails.
void osg::Stencil::setStencilPassAndDepthPassOperation | ( | Operation | zpass | ) | [inline] |
set the operation when both the stencil test and the depth test pass.
Operation osg::Stencil::getStencilPassAndDepthPassOperation | ( | ) | const [inline] |
get the operation when both the stencil test and the depth test pass.
void osg::Stencil::setWriteMask | ( | unsigned int | mask | ) | [inline] |
unsigned int osg::Stencil::getWriteMask | ( | ) | const [inline] |
virtual void osg::Stencil::apply | ( | State & | ) | const [virtual] |
apply the OpenGL state attributes.
The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Reimplemented from osg::StateAttribute.
Function osg::Stencil::_func [protected] |
int osg::Stencil::_funcRef [protected] |
unsigned int osg::Stencil::_funcMask [protected] |
Operation osg::Stencil::_sfail [protected] |
Operation osg::Stencil::_zfail [protected] |
Operation osg::Stencil::_zpass [protected] |
unsigned int osg::Stencil::_writeMask [protected] |