osg::Scissor Class Reference

Encapsulate OpenGL glScissor. More...

Inheritance diagram for osg::Scissor:

Inheritance graph
[legend]

List of all members.

Public Member Functions

 Scissor ()
 Scissor (int x, int y, int width, int height)
 Scissor (const Scissor &vp, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.
 META_StateAttribute (osg, Scissor, SCISSOR)
virtual int compare (const StateAttribute &sa) const
 Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
virtual bool getModeUsage (StateAttribute::ModeUsage &usage) const
 Return the modes associated with this StateAttribute.
void setScissor (int x, int y, int width, int height)
void getScissor (int &x, int &y, int &width, int &height) const
int & x ()
int x () const
int & y ()
int y () const
int & width ()
int width () const
int & height ()
int height () const
virtual void apply (State &state) const
 apply the OpenGL state attributes.

Protected Member Functions

virtual ~Scissor ()

Protected Attributes

int _x
int _y
int _width
int _height


Detailed Description

Encapsulate OpenGL glScissor.


Constructor & Destructor Documentation

osg::Scissor::Scissor (  ) 

osg::Scissor::Scissor ( int  x,
int  y,
int  width,
int  height 
) [inline]

osg::Scissor::Scissor ( const Scissor vp,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
) [inline]

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Scissor::~Scissor (  )  [protected, virtual]


Member Function Documentation

osg::Scissor::META_StateAttribute ( osg  ,
Scissor  ,
SCISSOR   
)

virtual int osg::Scissor::compare ( const StateAttribute sa  )  const [inline, virtual]

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

virtual bool osg::Scissor::getModeUsage ( StateAttribute::ModeUsage  )  const [inline, virtual]

Return the modes associated with this StateAttribute.

Reimplemented from osg::StateAttribute.

void osg::Scissor::setScissor ( int  x,
int  y,
int  width,
int  height 
) [inline]

void osg::Scissor::getScissor ( int &  x,
int &  y,
int &  width,
int &  height 
) const [inline]

int& osg::Scissor::x (  )  [inline]

int osg::Scissor::x (  )  const [inline]

int& osg::Scissor::y (  )  [inline]

int osg::Scissor::y (  )  const [inline]

int& osg::Scissor::width (  )  [inline]

int osg::Scissor::width (  )  const [inline]

int& osg::Scissor::height (  )  [inline]

int osg::Scissor::height (  )  const [inline]

virtual void osg::Scissor::apply ( State  )  const [virtual]

apply the OpenGL state attributes.

The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Reimplemented from osg::StateAttribute.


Member Data Documentation

int osg::Scissor::_x [protected]

int osg::Scissor::_y [protected]

int osg::Scissor::_width [protected]

int osg::Scissor::_height [protected]


The documentation for this class was generated from the following file:
Generated at Sun Oct 14 02:12:15 2007 for the OpenSceneGraph by doxygen 1.5.3.