Node File Reference

#include <osg/Object>
#include <osg/StateSet>
#include <osg/BoundingSphere>
#include <osg/NodeCallback>
#include <string>
#include <vector>

Namespaces

namespace  osg

Classes

class  osg::Node
 Base class for all internal nodes in the scene graph. More...
struct  osg::Node::ComputeBoundingSphereCallback
 Callback to allow users to override the default computation of bounding volume. More...

Defines

#define OSG_NODE   1
#define META_Node(library, name)
 META_Node macro define the standard clone, isSameKindAs, className and accept methods.

Typedefs

typedef std::vector
< Node * > 
osg::NodePath
 A vector of Nodes pointers which is used to describe the path from a root node to a descendant.
typedef std::vector
< NodePath > 
osg::NodePathList
 A vector of NodePath, typically used to describe all the paths from a node to the potential root nodes it has.
typedef std::vector
< Matrix > 
osg::MatrixList
 A vector of NodePath, typically used to describe all the paths from a node to the potential root nodes it has.

Define Documentation

#define META_Node ( library,
name   ) 

Value:

virtual osg::Object* cloneType() const { return new name (); } \
        virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
        virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
        virtual const char* className() const { return #name; } \
        virtual const char* libraryName() const { return #library; } \
        virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } \
META_Node macro define the standard clone, isSameKindAs, className and accept methods.

Use when subclassing from Node to make it more convenient to define the required pure virtual methods.

#define OSG_NODE   1


Generated at Sun Oct 14 02:11:52 2007 for the OpenSceneGraph by doxygen 1.5.3.