#include <osg/buffered_value>#include <osg/Camera>#include <osg/Texture2D>#include <osg/TexGenNode>#include <osg/Geode>#include <osgUtil/CullVisitor>#include <osgSim/Export>Namespaces | |
| namespace | osgSim |
Classes | |
| class | osgSim::OverlayNode |
| OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene. More... | |
| struct | osgSim::OverlayNode::OverlayData |
Defines | |
| #define | OSGSIM_OVERLAYNODE 1 |
| #define OSGSIM_OVERLAYNODE 1 |