#include <osg/buffered_value>
#include <osg/Camera>
#include <osg/Texture2D>
#include <osg/TexGenNode>
#include <osg/Geode>
#include <osgUtil/CullVisitor>
#include <osgSim/Export>
Namespaces | |
namespace | osgSim |
Classes | |
class | osgSim::OverlayNode |
OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene. More... | |
struct | osgSim::OverlayNode::OverlayData |
Defines | |
#define | OSGSIM_OVERLAYNODE 1 |
#define OSGSIM_OVERLAYNODE 1 |