Classes | |
class | SequenceGroup |
sequence group which can be used to synchronize related blink sequences. More... | |
class | BlinkSequence |
class | ColorRange |
ColorRange is a ScalarsToColors object to define a color spectrum for a scalar range. More... | |
class | DOFTransform |
DOFTransform - encapsulates Multigen DOF behavior. More... | |
class | ElevationSlice |
Helper class for setting up and aquiring height above terrain intersections with terrain. More... | |
class | GeographicLocation |
Stores a double precision geographic location, latitude and longitude. More... | |
class | HeightAboveTerrain |
Helper class for setting up and aquiring height above terrain intersections with terrain. More... | |
class | Impostor |
Impostor - is a form of Level Of Detail group node which allows both switching between children depending on distance from eye point and image caching. More... | |
class | ImpostorSprite |
An ImposterSprite is a textured quad which is rendered in place of 3D geometry. More... | |
class | ImpostorSpriteManager |
Helper class for managing the reuse of ImpostorSprite resources. More... | |
class | InsertImpostorsVisitor |
Insert impostor nodes into scene graph. More... | |
class | LightPoint |
class | LightPointNode |
class | LightPointSystem |
class | DatabaseCacheReadCallback |
class | LineOfSight |
Helper class for setting up and aquiring line of sight intersections with terrain. More... | |
class | MultiSwitch |
MultiSwitch is a Group node which allows switching between sets of selected children. More... | |
class | Optimizer |
Flight optimizer. More... | |
class | OverlayNode |
OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene. More... | |
class | ScalarBar |
A ScalarBar is an osg::Geode to render a colored bar representing a range of scalars. More... | |
class | ScalarsToColors |
ScalarsToColors defines the interface to map a scalar value to a color, and provides a default implementation of the mapping functionaltity, with colors ranging from black to white across the min - max scalar range. More... | |
class | Sector |
class | AzimRange |
class | ElevationRange |
class | AzimSector |
class | ElevationSector |
class | AzimElevationSector |
class | ConeSector |
class | DirectionalSector |
class | SphereSegment |
A SphereSegment is a Geode to represent an portion of a sphere (potentially the whole sphere). More... | |
class | VisibilityGroup |
VisibilityGroup renders (traverses) it's children only when the camera is inside a specified visibility volume. More... |