Classes | |
| class | SequenceGroup |
| sequence group which can be used to synchronize related blink sequences. More... | |
| class | BlinkSequence |
| class | ColorRange |
| ColorRange is a ScalarsToColors object to define a color spectrum for a scalar range. More... | |
| class | DOFTransform |
| DOFTransform - encapsulates Multigen DOF behavior. More... | |
| class | ElevationSlice |
| Helper class for setting up and aquiring height above terrain intersections with terrain. More... | |
| class | GeographicLocation |
| Stores a double precision geographic location, latitude and longitude. More... | |
| class | HeightAboveTerrain |
| Helper class for setting up and aquiring height above terrain intersections with terrain. More... | |
| class | Impostor |
| Impostor - is a form of Level Of Detail group node which allows both switching between children depending on distance from eye point and image caching. More... | |
| class | ImpostorSprite |
| An ImposterSprite is a textured quad which is rendered in place of 3D geometry. More... | |
| class | ImpostorSpriteManager |
| Helper class for managing the reuse of ImpostorSprite resources. More... | |
| class | InsertImpostorsVisitor |
| Insert impostor nodes into scene graph. More... | |
| class | LightPoint |
| class | LightPointNode |
| class | LightPointSystem |
| class | DatabaseCacheReadCallback |
| class | LineOfSight |
| Helper class for setting up and aquiring line of sight intersections with terrain. More... | |
| class | MultiSwitch |
| MultiSwitch is a Group node which allows switching between sets of selected children. More... | |
| class | Optimizer |
| Flight optimizer. More... | |
| class | OverlayNode |
| OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene. More... | |
| class | ScalarBar |
| A ScalarBar is an osg::Geode to render a colored bar representing a range of scalars. More... | |
| class | ScalarsToColors |
| ScalarsToColors defines the interface to map a scalar value to a color, and provides a default implementation of the mapping functionaltity, with colors ranging from black to white across the min - max scalar range. More... | |
| class | Sector |
| class | AzimRange |
| class | ElevationRange |
| class | AzimSector |
| class | ElevationSector |
| class | AzimElevationSector |
| class | ConeSector |
| class | DirectionalSector |
| class | SphereSegment |
| A SphereSegment is a Geode to represent an portion of a sphere (potentially the whole sphere). More... | |
| class | VisibilityGroup |
| VisibilityGroup renders (traverses) it's children only when the camera is inside a specified visibility volume. More... | |