osgSim::ScalarsToColors Class Reference

ScalarsToColors defines the interface to map a scalar value to a color, and provides a default implementation of the mapping functionaltity, with colors ranging from black to white across the min - max scalar range. More...

Inheritance diagram for osgSim::ScalarsToColors:

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List of all members.

Public Member Functions

 ScalarsToColors (float scalarMin, float scalarMax)
virtual ~ScalarsToColors ()
virtual osg::Vec4 getColor (float scalar) const
 Get the color for a given scalar value.
float getMin () const
 Get the minimum scalar value.
float getMax () const
 Get the maximum scalar value.


Detailed Description

ScalarsToColors defines the interface to map a scalar value to a color, and provides a default implementation of the mapping functionaltity, with colors ranging from black to white across the min - max scalar range.

Constructor & Destructor Documentation

osgSim::ScalarsToColors::ScalarsToColors ( float  scalarMin,
float  scalarMax 
)

virtual osgSim::ScalarsToColors::~ScalarsToColors (  )  [inline, virtual]


Member Function Documentation

virtual osg::Vec4 osgSim::ScalarsToColors::getColor ( float  scalar  )  const [virtual]

Get the color for a given scalar value.

Reimplemented in osgSim::ColorRange.

float osgSim::ScalarsToColors::getMin (  )  const

Get the minimum scalar value.

float osgSim::ScalarsToColors::getMax (  )  const

Get the maximum scalar value.


The documentation for this class was generated from the following file:
Generated at Sun Oct 14 02:12:47 2007 for the OpenSceneGraph by doxygen 1.5.3.