
Public Member Functions | |
| ConeSector () | |
| ConeSector (const ConeSector ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
| ConeSector (const osg::Vec3 &axis, float angle, float fadeangle=0.0f) | |
| META_Object (osgSim, ConeSector) | |
| void | setAxis (const osg::Vec3 &axis) |
| const osg::Vec3 & | getAxis () const |
| void | setAngle (float angle, float fadeangle=0.0f) |
| float | getAngle () const |
| float | getFadeAngle () const |
| virtual float | operator() (const osg::Vec3 &eyeLocal) const |
Protected Member Functions | |
| virtual | ~ConeSector () |
Protected Attributes | |
| osg::Vec3 | _axis |
| float | _cosAngle |
| float | _cosAngleFade |
| osgSim::ConeSector::ConeSector | ( | ) | [inline] |
| osgSim::ConeSector::ConeSector | ( | const ConeSector & | copy, | |
| const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
| ) | [inline] |
| osgSim::ConeSector::ConeSector | ( | const osg::Vec3 & | axis, | |
| float | angle, | |||
| float | fadeangle = 0.0f | |||
| ) |
| virtual osgSim::ConeSector::~ConeSector | ( | ) | [inline, protected, virtual] |
| osgSim::ConeSector::META_Object | ( | osgSim | , | |
| ConeSector | ||||
| ) |
| void osgSim::ConeSector::setAxis | ( | const osg::Vec3 & | axis | ) |
| const osg::Vec3& osgSim::ConeSector::getAxis | ( | ) | const |
| void osgSim::ConeSector::setAngle | ( | float | angle, | |
| float | fadeangle = 0.0f | |||
| ) |
| float osgSim::ConeSector::getAngle | ( | ) | const |
| float osgSim::ConeSector::getFadeAngle | ( | ) | const |
| virtual float osgSim::ConeSector::operator() | ( | const osg::Vec3 & | eyeLocal | ) | const [virtual] |
Implements osgSim::Sector.
osg::Vec3 osgSim::ConeSector::_axis [protected] |
float osgSim::ConeSector::_cosAngle [protected] |
float osgSim::ConeSector::_cosAngleFade [protected] |