Public Member Functions | |
Sector () | |
Sector (const Sector ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
virtual const char * | libraryName () const |
return the name of the object's library. | |
virtual const char * | className () const |
return the name of the object's class type. | |
virtual bool | isSameKindAs (const osg::Object *obj) const |
virtual float | operator() (const osg::Vec3 &) const =0 |
Protected Member Functions | |
virtual | ~Sector () |
osgSim::Sector::Sector | ( | ) | [inline] |
osgSim::Sector::Sector | ( | const Sector & | copy, | |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
) | [inline] |
virtual osgSim::Sector::~Sector | ( | ) | [inline, protected, virtual] |
virtual const char* osgSim::Sector::libraryName | ( | ) | const [inline, virtual] |
return the name of the object's library.
Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.
Implements osg::Object.
virtual const char* osgSim::Sector::className | ( | ) | const [inline, virtual] |
return the name of the object's class type.
Must be defined by derived classes.
Implements osg::Object.
virtual bool osgSim::Sector::isSameKindAs | ( | const osg::Object * | obj | ) | const [inline, virtual] |
Reimplemented from osg::Object.
virtual float osgSim::Sector::operator() | ( | const osg::Vec3 & | ) | const [pure virtual] |
Implemented in osgSim::AzimSector, osgSim::ElevationSector, osgSim::AzimElevationSector, osgSim::ConeSector, and osgSim::DirectionalSector.