Public Member Functions | |
ElevationRange () | |
void | setElevationRange (float minElevation, float maxElevation, float fadeAngle=0.0f) |
float | getMinElevation () const |
float | getMaxElevation () const |
float | getFadeAngle () const |
float | elevationSector (const osg::Vec3 &eyeLocal) const |
Protected Attributes | |
float | _cosMinElevation |
float | _cosMinFadeElevation |
float | _cosMaxElevation |
float | _cosMaxFadeElevation |
osgSim::ElevationRange::ElevationRange | ( | ) | [inline] |
void osgSim::ElevationRange::setElevationRange | ( | float | minElevation, | |
float | maxElevation, | |||
float | fadeAngle = 0.0f | |||
) |
float osgSim::ElevationRange::getMinElevation | ( | ) | const |
float osgSim::ElevationRange::getMaxElevation | ( | ) | const |
float osgSim::ElevationRange::getFadeAngle | ( | ) | const |
float osgSim::ElevationRange::elevationSector | ( | const osg::Vec3 & | eyeLocal | ) | const [inline] |
float osgSim::ElevationRange::_cosMinElevation [protected] |
Reimplemented in osgSim::ElevationSector.
float osgSim::ElevationRange::_cosMinFadeElevation [protected] |
Reimplemented in osgSim::ElevationSector.
float osgSim::ElevationRange::_cosMaxElevation [protected] |
Reimplemented in osgSim::ElevationSector.
float osgSim::ElevationRange::_cosMaxFadeElevation [protected] |
Reimplemented in osgSim::ElevationSector.