#include <osg/Group>
#include <osg/Matrix>
Namespaces | |
namespace | osg |
Classes | |
class | osg::Transform |
A Transform is a group node for which all children are transformed by a 4x4 matrix. More... | |
Defines | |
#define | OSG_TRANSFORM 1 |
#define | GL_RESCALE_NORMAL 0x803A |
Functions | |
OSG_EXPORT Matrix | osg::computeLocalToWorld (const NodePath &nodePath, bool ignoreCameras=true) |
Compute the matrix which transforms objects in local coords to world coords, by accumulating the Transform local to world matrices along the specified node path. | |
OSG_EXPORT Matrix | osg::computeWorldToLocal (const NodePath &nodePath, bool ignoreCameras=true) |
Compute the matrix which transforms objects in world coords to local coords, by accumulating the Transform world to local matrices along the specified node path. | |
OSG_EXPORT Matrix | osg::computeLocalToEye (const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true) |
Compute the matrix which transforms objects in local coords to eye coords, by accumulating the Transform local to world matrices along the specified node path and multipling by the supplied initial camera modelview. | |
OSG_EXPORT Matrix | osg::computeEyeToLocal (const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true) |
Compute the matrix which transforms objects in eye coords to local coords, by accumulating the Transform world to local matrices along the specified node path and multipling by the inverse of the supplied initialial camera modelview. |
#define GL_RESCALE_NORMAL 0x803A |
#define OSG_TRANSFORM 1 |