Transform File Reference

#include <osg/Group>
#include <osg/Matrix>

Namespaces

namespace  osg

Classes

class  osg::Transform
 A Transform is a group node for which all children are transformed by a 4x4 matrix. More...

Defines

#define OSG_TRANSFORM   1
#define GL_RESCALE_NORMAL   0x803A

Functions

OSG_EXPORT Matrix osg::computeLocalToWorld (const NodePath &nodePath, bool ignoreCameras=true)
 Compute the matrix which transforms objects in local coords to world coords, by accumulating the Transform local to world matrices along the specified node path.
OSG_EXPORT Matrix osg::computeWorldToLocal (const NodePath &nodePath, bool ignoreCameras=true)
 Compute the matrix which transforms objects in world coords to local coords, by accumulating the Transform world to local matrices along the specified node path.
OSG_EXPORT Matrix osg::computeLocalToEye (const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true)
 Compute the matrix which transforms objects in local coords to eye coords, by accumulating the Transform local to world matrices along the specified node path and multipling by the supplied initial camera modelview.
OSG_EXPORT Matrix osg::computeEyeToLocal (const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true)
 Compute the matrix which transforms objects in eye coords to local coords, by accumulating the Transform world to local matrices along the specified node path and multipling by the inverse of the supplied initialial camera modelview.

Define Documentation

#define GL_RESCALE_NORMAL   0x803A

#define OSG_TRANSFORM   1


Generated at Sun Oct 14 02:11:53 2007 for the OpenSceneGraph by doxygen 1.5.3.