osgFX::Cartoon Class Reference

This effect implements a technique called 'Cel-Shading' to produce a cartoon-style (non photorealistic) rendering. More...

Inheritance diagram for osgFX::Cartoon:

Inheritance graph
[legend]

List of all members.

Public Member Functions

 Cartoon ()
 Cartoon (const Cartoon &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Effect (osgFX, Cartoon,"Cartoon","This effect implements a technique called 'Cel-Shading' to produce a ""cartoon-style (non photorealistic) rendering. Two passes are required: ""the first one draws solid surfaces, the second one draws the outlines. ""A vertex program is used to setup texture coordinates for a sharp lighting ""texture on unit 0 which is generated on-the-fly.\n""This effect requires the ARB_vertex_program extension ""or OpenGL Shading Language.","Marco Jez; OGLSL port by Mike Weiblen")
const osg::Vec4getOutlineColor () const
 get the outline color
void setOutlineColor (const osg::Vec4 &color)
 set the outline color
float getOutlineLineWidth () const
 get the outline line width
void setOutlineLineWidth (float w)
 set the outline line width
int getLightNumber () const
 get the OpenGL light number
void setLightNumber (int n)
 set the OpenGL light number that will be used in lighting computations

Protected Member Functions

virtual ~Cartoon ()
Cartoonoperator= (const Cartoon &)
bool define_techniques ()
 abstract method to be implemented in derived classes; its purpose if to create the techniques that can be used for obtaining the desired effect.


Detailed Description

This effect implements a technique called 'Cel-Shading' to produce a cartoon-style (non photorealistic) rendering.

Two passes are required: the first one draws solid surfaces, the second one draws the outlines. A vertex program is used to setup texture coordinates for a sharp lighting texture on unit 0 which is generated on-the-fly. This effect requires the ARB_vertex_program extension.


Constructor & Destructor Documentation

osgFX::Cartoon::Cartoon (  ) 

osgFX::Cartoon::Cartoon ( const Cartoon copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

virtual osgFX::Cartoon::~Cartoon (  )  [inline, protected, virtual]


Member Function Documentation

osgFX::Cartoon::META_Effect ( osgFX  ,
Cartoon  ,
"Cartoon"  ,
"This effect implements a technique called 'Cel-Shading' to produce a ""cartoon-style (non photorealistic) rendering. Two passes are required: ""the first one draws solid   surfaces,
the second one draws the outlines.""A vertex program is used to setup texture coordinates for a sharp lighting""texture on unit 0 which is generated on-the-fly.\n""This effect requires the ARB_vertex_program extension""or OpenGL Shading Language."  ,
"Marco Jez; OGLSL port by Mike Weiblen"   
)

const osg::Vec4 & osgFX::Cartoon::getOutlineColor (  )  const [inline]

get the outline color

void osgFX::Cartoon::setOutlineColor ( const osg::Vec4 color  )  [inline]

set the outline color

float osgFX::Cartoon::getOutlineLineWidth (  )  const [inline]

get the outline line width

void osgFX::Cartoon::setOutlineLineWidth ( float  w  )  [inline]

set the outline line width

int osgFX::Cartoon::getLightNumber (  )  const [inline]

get the OpenGL light number

void osgFX::Cartoon::setLightNumber ( int  n  )  [inline]

set the OpenGL light number that will be used in lighting computations

Cartoon& osgFX::Cartoon::operator= ( const Cartoon  )  [inline, protected]

bool osgFX::Cartoon::define_techniques (  )  [protected, virtual]

abstract method to be implemented in derived classes; its purpose if to create the techniques that can be used for obtaining the desired effect.

You will usually call addTechnique() inside this method.

Implements osgFX::Effect.


The documentation for this class was generated from the following file:
Generated at Sun Oct 14 02:12:21 2007 for the OpenSceneGraph by doxygen 1.5.3.