Public Member Functions | |
Interpolator () | |
Interpolator (const Interpolator ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
virtual const char * | libraryName () const |
return the name of the object's library. | |
virtual const char * | className () const |
return the name of the object's class type. | |
virtual bool | isSameKindAs (const osg::Object *obj) const |
virtual float | interpolate (float t, float y1, float y2) const =0 |
Interpolate between floats. Must be overriden in descendant classes. | |
virtual osg::Vec2 | interpolate (float t, const osg::Vec2 &y1, const osg::Vec2 &y2) const |
Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately. | |
virtual osg::Vec3 | interpolate (float t, const osg::Vec3 &y1, const osg::Vec3 &y2) const |
Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately. | |
virtual osg::Vec4 | interpolate (float t, const osg::Vec4 &y1, const osg::Vec4 &y2) const |
Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately. | |
template<class ValueType> | |
ValueType | interpolate (float t, const range< ValueType > &r) const |
Protected Member Functions | |
virtual | ~Interpolator () |
osgParticle::Interpolator::Interpolator | ( | ) | [inline] |
osgParticle::Interpolator::Interpolator | ( | const Interpolator & | copy, | |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
) | [inline] |
virtual osgParticle::Interpolator::~Interpolator | ( | ) | [inline, protected, virtual] |
virtual const char* osgParticle::Interpolator::libraryName | ( | ) | const [inline, virtual] |
return the name of the object's library.
Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.
Implements osg::Object.
virtual const char* osgParticle::Interpolator::className | ( | ) | const [inline, virtual] |
return the name of the object's class type.
Must be defined by derived classes.
Implements osg::Object.
virtual bool osgParticle::Interpolator::isSameKindAs | ( | const osg::Object * | obj | ) | const [inline, virtual] |
Reimplemented from osg::Object.
virtual float osgParticle::Interpolator::interpolate | ( | float | t, | |
float | y1, | |||
float | y2 | |||
) | const [pure virtual] |
Interpolate between floats. Must be overriden in descendant classes.
Implemented in osgParticle::LinearInterpolator.
virtual osg::Vec2 osgParticle::Interpolator::interpolate | ( | float | t, | |
const osg::Vec2 & | y1, | |||
const osg::Vec2 & | y2 | |||
) | const [inline, virtual] |
Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately.
virtual osg::Vec3 osgParticle::Interpolator::interpolate | ( | float | t, | |
const osg::Vec3 & | y1, | |||
const osg::Vec3 & | y2 | |||
) | const [inline, virtual] |
Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately.
virtual osg::Vec4 osgParticle::Interpolator::interpolate | ( | float | t, | |
const osg::Vec4 & | y1, | |||
const osg::Vec4 & | y2 | |||
) | const [inline, virtual] |
Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately.
ValueType osgParticle::Interpolator::interpolate | ( | float | t, | |
const range< ValueType > & | r | |||
) | const [inline] |