
Public Member Functions | |
| Interpolator () | |
| Interpolator (const Interpolator ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
| virtual const char * | libraryName () const |
| return the name of the object's library. | |
| virtual const char * | className () const |
| return the name of the object's class type. | |
| virtual bool | isSameKindAs (const osg::Object *obj) const |
| virtual float | interpolate (float t, float y1, float y2) const =0 |
| Interpolate between floats. Must be overriden in descendant classes. | |
| virtual osg::Vec2 | interpolate (float t, const osg::Vec2 &y1, const osg::Vec2 &y2) const |
| Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately. | |
| virtual osg::Vec3 | interpolate (float t, const osg::Vec3 &y1, const osg::Vec3 &y2) const |
| Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately. | |
| virtual osg::Vec4 | interpolate (float t, const osg::Vec4 &y1, const osg::Vec4 &y2) const |
| Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately. | |
| template<class ValueType> | |
| ValueType | interpolate (float t, const range< ValueType > &r) const |
Protected Member Functions | |
| virtual | ~Interpolator () |
| osgParticle::Interpolator::Interpolator | ( | ) | [inline] |
| osgParticle::Interpolator::Interpolator | ( | const Interpolator & | copy, | |
| const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
| ) | [inline] |
| virtual osgParticle::Interpolator::~Interpolator | ( | ) | [inline, protected, virtual] |
| virtual const char* osgParticle::Interpolator::libraryName | ( | ) | const [inline, virtual] |
return the name of the object's library.
Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.
Implements osg::Object.
| virtual const char* osgParticle::Interpolator::className | ( | ) | const [inline, virtual] |
return the name of the object's class type.
Must be defined by derived classes.
Implements osg::Object.
| virtual bool osgParticle::Interpolator::isSameKindAs | ( | const osg::Object * | obj | ) | const [inline, virtual] |
Reimplemented from osg::Object.
| virtual float osgParticle::Interpolator::interpolate | ( | float | t, | |
| float | y1, | |||
| float | y2 | |||
| ) | const [pure virtual] |
Interpolate between floats. Must be overriden in descendant classes.
Implemented in osgParticle::LinearInterpolator.
| virtual osg::Vec2 osgParticle::Interpolator::interpolate | ( | float | t, | |
| const osg::Vec2 & | y1, | |||
| const osg::Vec2 & | y2 | |||
| ) | const [inline, virtual] |
Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately.
| virtual osg::Vec3 osgParticle::Interpolator::interpolate | ( | float | t, | |
| const osg::Vec3 & | y1, | |||
| const osg::Vec3 & | y2 | |||
| ) | const [inline, virtual] |
Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately.
| virtual osg::Vec4 osgParticle::Interpolator::interpolate | ( | float | t, | |
| const osg::Vec4 & | y1, | |||
| const osg::Vec4 & | y2 | |||
| ) | const [inline, virtual] |
Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately.
| ValueType osgParticle::Interpolator::interpolate | ( | float | t, | |
| const range< ValueType > & | r | |||
| ) | const [inline] |