ModularProgram
to perform operations on particles before they are updated.
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Public Member Functions | |
Operator () | |
Operator (const Operator ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
virtual const char * | libraryName () const |
return the name of the object's library. | |
virtual const char * | className () const |
return the name of the object's class type. | |
virtual bool | isSameKindAs (const osg::Object *obj) const |
bool | isEnabled () const |
Get whether this operator is enabled. | |
void | setEnabled (bool v) |
Enable or disable this operator. | |
virtual void | operate (Particle *P, double dt)=0 |
Do something on a particle. | |
virtual void | beginOperate (Program *) |
Do something before processing particles via the operate() method. | |
virtual void | endOperate () |
Do something after all particles have been processed. | |
Protected Member Functions | |
virtual | ~Operator () |
Operator & | operator= (const Operator &) |
ModularProgram
to perform operations on particles before they are updated.
To implement a new operator, derive from this class and override the operate()
method. You should also override the beginOperate()
method to query the calling program for the reference frame used, and initialize the right transformations if needed.
osgParticle::Operator::Operator | ( | ) | [inline] |
osgParticle::Operator::Operator | ( | const Operator & | copy, | |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
) | [inline] |
virtual osgParticle::Operator::~Operator | ( | ) | [inline, protected, virtual] |
virtual const char* osgParticle::Operator::libraryName | ( | ) | const [inline, virtual] |
return the name of the object's library.
Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.
Implements osg::Object.
virtual const char* osgParticle::Operator::className | ( | ) | const [inline, virtual] |
return the name of the object's class type.
Must be defined by derived classes.
Implements osg::Object.
virtual bool osgParticle::Operator::isSameKindAs | ( | const osg::Object * | obj | ) | const [inline, virtual] |
Reimplemented from osg::Object.
bool osgParticle::Operator::isEnabled | ( | ) | const [inline] |
Get whether this operator is enabled.
void osgParticle::Operator::setEnabled | ( | bool | v | ) | [inline] |
Enable or disable this operator.
virtual void osgParticle::Operator::operate | ( | Particle * | P, | |
double | dt | |||
) | [pure virtual] |
Do something on a particle.
This method is called by ModularProgram
objects to perform some operations on the particles. You must override it in descendant classes. Common operations consist of modifying the particle's velocity vector. The dt
parameter is the time elapsed from last operation.
Implemented in osgParticle::AccelOperator, osgParticle::AngularAccelOperator, osgParticle::FluidFrictionOperator, and osgParticle::ForceOperator.
virtual void osgParticle::Operator::beginOperate | ( | Program * | ) | [inline, virtual] |
Do something before processing particles via the operate()
method.
Overriding this method could be necessary to query the calling Program
object for the current reference frame. If the reference frame is RELATIVE_RF, then your class should prepare itself to do all operations in local coordinates.
Reimplemented in osgParticle::AccelOperator, osgParticle::AngularAccelOperator, osgParticle::FluidFrictionOperator, and osgParticle::ForceOperator.
virtual void osgParticle::Operator::endOperate | ( | ) | [inline, virtual] |
Do something after all particles have been processed.