osgParticle::ParticleSystemUpdater Class Reference

A useful node class for updating particle systems automatically. More...

Inheritance diagram for osgParticle::ParticleSystemUpdater:

Inheritance graph
[legend]

List of all members.

Public Member Functions

 ParticleSystemUpdater ()
 ParticleSystemUpdater (const ParticleSystemUpdater &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Node (osgParticle, ParticleSystemUpdater)
bool addParticleSystem (ParticleSystem *ps)
 Add a particle system to the list.
bool removeParticleSystem (ParticleSystem *ps)
 Remove a particle system from the list (by pointer).
bool removeParticleSystem (unsigned int i, unsigned int numParticleSystemsToRemove=1)
 Remove a particle system(s) from the list (by index).
bool replaceParticleSystem (ParticleSystem *origPS, ParticleSystem *newPS)
 Replace ParticleSystem with another ParticleSystem.
bool setParticleSystem (unsigned int i, ParticleSystem *ps)
 set a particle system by index.
unsigned int getNumParticleSystems () const
 Return the number of particle systems on the list.
ParticleSystemgetParticleSystem (unsigned int i)
 Get a particle system from the list.
const ParticleSystemgetParticleSystem (unsigned int i) const
 Get a particle system from the list.
bool containsParticleSystem (const ParticleSystem *ps) const
 return true if ParticleSystem is contained within ParticlsSystemUpdater.
unsigned int getParticleSystemIndex (const ParticleSystem *ps) const
 get index number of ParticleSystem.
virtual void traverse (osg::NodeVisitor &nv)
 Traverse downwards : calls children's accept method with NodeVisitor.
virtual
osg::BoundingSphere 
computeBound () const
 Compute the bounding sphere around Node's geometry or children.

Protected Member Functions

virtual ~ParticleSystemUpdater ()
ParticleSystemUpdateroperator= (const ParticleSystemUpdater &)


Detailed Description

A useful node class for updating particle systems automatically.

When a ParticleSystemUpdater is traversed by a cull visitor, it calls the update() method on the specified particle systems. You should place this updater AFTER other nodes like emitters and programs.


Constructor & Destructor Documentation

osgParticle::ParticleSystemUpdater::ParticleSystemUpdater (  ) 

osgParticle::ParticleSystemUpdater::ParticleSystemUpdater ( const ParticleSystemUpdater copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

virtual osgParticle::ParticleSystemUpdater::~ParticleSystemUpdater (  )  [inline, protected, virtual]


Member Function Documentation

osgParticle::ParticleSystemUpdater::META_Node ( osgParticle  ,
ParticleSystemUpdater   
)

bool osgParticle::ParticleSystemUpdater::addParticleSystem ( ParticleSystem ps  )  [inline]

Add a particle system to the list.

bool osgParticle::ParticleSystemUpdater::removeParticleSystem ( ParticleSystem ps  )  [inline]

Remove a particle system from the list (by pointer).

bool osgParticle::ParticleSystemUpdater::removeParticleSystem ( unsigned int  i,
unsigned int  numParticleSystemsToRemove = 1 
) [inline]

Remove a particle system(s) from the list (by index).

bool osgParticle::ParticleSystemUpdater::replaceParticleSystem ( ParticleSystem origPS,
ParticleSystem newPS 
) [inline]

Replace ParticleSystem with another ParticleSystem.

bool osgParticle::ParticleSystemUpdater::setParticleSystem ( unsigned int  i,
ParticleSystem ps 
) [inline]

set a particle system by index.

unsigned int osgParticle::ParticleSystemUpdater::getNumParticleSystems (  )  const [inline]

Return the number of particle systems on the list.

ParticleSystem * osgParticle::ParticleSystemUpdater::getParticleSystem ( unsigned int  i  )  [inline]

Get a particle system from the list.

const ParticleSystem * osgParticle::ParticleSystemUpdater::getParticleSystem ( unsigned int  i  )  const [inline]

Get a particle system from the list.

bool osgParticle::ParticleSystemUpdater::containsParticleSystem ( const ParticleSystem ps  )  const [inline]

return true if ParticleSystem is contained within ParticlsSystemUpdater.

unsigned int osgParticle::ParticleSystemUpdater::getParticleSystemIndex ( const ParticleSystem ps  )  const [inline]

get index number of ParticleSystem.

virtual void osgParticle::ParticleSystemUpdater::traverse ( osg::NodeVisitor  )  [virtual]

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Node.

virtual osg::BoundingSphere osgParticle::ParticleSystemUpdater::computeBound (  )  const [virtual]

Compute the bounding sphere around Node's geometry or children.

This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound().

Reimplemented from osg::Node.

ParticleSystemUpdater& osgParticle::ParticleSystemUpdater::operator= ( const ParticleSystemUpdater  )  [inline, protected]


The documentation for this class was generated from the following file:
Generated at Sun Oct 14 02:12:44 2007 for the OpenSceneGraph by doxygen 1.5.3.