Public Types | |
enum | Alignment { BILLBOARD, FIXED } |
Public Member Functions | |
ParticleSystem () | |
ParticleSystem (const ParticleSystem ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgParticle, ParticleSystem) | |
Alignment | getParticleAlignment () const |
Get the alignment type of particles. | |
void | setParticleAlignment (Alignment a) |
Set the alignment type of particles. | |
const osg::Vec3 & | getAlignVectorX () const |
Get the X-axis alignment vector. | |
void | setAlignVectorX (const osg::Vec3 &v) |
Set the X-axis alignment vector. | |
const osg::Vec3 & | getAlignVectorY () const |
Get the Y-axis alignment vector. | |
void | setAlignVectorY (const osg::Vec3 &v) |
Set the Y-axis alignment vector. | |
void | setAlignVectors (const osg::Vec3 &X, const osg::Vec3 &Y) |
Set the alignment vectors. | |
const osg::BoundingBox & | getDefaultBoundingBox () const |
Get the default bounding box. | |
void | setDefaultBoundingBox (const osg::BoundingBox &bbox) |
Set the default bounding box. | |
bool | getDoublePassRendering () const |
Get the double pass rendering flag. | |
void | setDoublePassRendering (bool v) |
Set the double pass rendering flag. | |
bool | isFrozen () const |
Return true if the particle system is frozen. | |
void | setFrozen (bool v) |
Set or reset the frozen state. | |
int | numParticles () const |
Get the number of allocated particles (alive + dead). | |
int | numDeadParticles () const |
Get the number of dead particles. | |
bool | areAllParticlesDead () const |
Get whether all particles are dead. | |
Particle * | getParticle (int i) |
Get a pointer to the i-th particle. | |
const Particle * | getParticle (int i) const |
Get a const pointer to the i-th particle. | |
virtual Particle * | createParticle (const Particle *ptemplate) |
Create a new particle from the specified template (or the default one if ptemplate is null). | |
virtual void | destroyParticle (int i) |
Destroy the i-th particle. | |
virtual void | reuseParticle (int i) |
Reuse the i-th particle. | |
int | getLastFrameNumber () const |
Get the last frame number. | |
Particle & | getDefaultParticleTemplate () |
Get a reference to the default particle template. | |
const Particle & | getDefaultParticleTemplate () const |
Get a const reference to the default particle template. | |
void | setDefaultParticleTemplate (const Particle &p) |
Set the default particle template (particle is copied). | |
bool | getFreezeOnCull () const |
Get whether the particle system can freeze when culled. | |
void | setFreezeOnCull (bool v) |
Set whether the particle system can freeze when culled (default is true). | |
void | setDefaultAttributes (const std::string &texturefile="", bool emissive_particles=true, bool lighting=false, int texture_unit=0) |
A useful method to set the most common StateAttribute 's in one call. | |
int | getLevelOfDetail () const |
(EXPERIMENTAL) Get the level of detail. | |
void | setLevelOfDetail (int v) |
(EXPERIMENTAL) Set the level of detail. | |
virtual void | update (double dt) |
Update the particles. Don't call this directly, use a ParticleSystemUpdater instead. | |
virtual void | drawImplementation (osg::RenderInfo &renderInfo) const |
drawImplementation(RenderInfo&) is a pure virtual method for the actual implementation of OpenGL drawing calls, such as vertex arrays and primitives, that must be implemented in concrete subclasses of the Drawable base class, examples include osg::Geometry and osg::ShapeDrawable. | |
virtual osg::BoundingBox | computeBound () const |
Compute the bounding box around Drawables's geometry. | |
OpenThreads::ReadWriteMutex * | getReadWriteMutex () const |
Protected Types | |
typedef std::vector < Particle > | Particle_vector |
typedef std::stack < Particle * > | Death_stack |
Protected Member Functions | |
virtual | ~ParticleSystem () |
ParticleSystem & | operator= (const ParticleSystem &) |
void | update_bounds (const osg::Vec3 &p, float r) |
void | single_pass_render (osg::State &state, const osg::Matrix &modelview) const |
Protected Attributes | |
Particle_vector | _particles |
Death_stack | _deadparts |
osg::BoundingBox | _def_bbox |
Alignment | _alignment |
osg::Vec3 | _align_X_axis |
osg::Vec3 | _align_Y_axis |
bool | _doublepass |
bool | _frozen |
osg::Vec3 | _bmin |
osg::Vec3 | _bmax |
bool | _reset_bounds_flag |
bool | _bounds_computed |
Particle | _def_ptemp |
int | _last_frame |
bool | _freeze_on_cull |
int | _detail |
int | _draw_count |
OpenThreads::ReadWriteMutex | _readWriteMutex |
You can add this drawable to any Geode as you usually do with other Drawable classes. Each instance of ParticleSystem is a separate set of particles; it provides the interface for creating particles and iterating through them (see the Emitter and Program classes).
typedef std::vector<Particle> osgParticle::ParticleSystem::Particle_vector [protected] |
typedef std::stack<Particle*> osgParticle::ParticleSystem::Death_stack [protected] |
osgParticle::ParticleSystem::ParticleSystem | ( | ) |
osgParticle::ParticleSystem::ParticleSystem | ( | const ParticleSystem & | copy, | |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
) |
virtual osgParticle::ParticleSystem::~ParticleSystem | ( | ) | [protected, virtual] |
osgParticle::ParticleSystem::META_Object | ( | osgParticle | , | |
ParticleSystem | ||||
) |
ParticleSystem::Alignment osgParticle::ParticleSystem::getParticleAlignment | ( | ) | const [inline] |
Get the alignment type of particles.
void osgParticle::ParticleSystem::setParticleAlignment | ( | Alignment | a | ) | [inline] |
Set the alignment type of particles.
const osg::Vec3 & osgParticle::ParticleSystem::getAlignVectorX | ( | ) | const [inline] |
Get the X-axis alignment vector.
void osgParticle::ParticleSystem::setAlignVectorX | ( | const osg::Vec3 & | v | ) | [inline] |
Set the X-axis alignment vector.
const osg::Vec3 & osgParticle::ParticleSystem::getAlignVectorY | ( | ) | const [inline] |
Get the Y-axis alignment vector.
void osgParticle::ParticleSystem::setAlignVectorY | ( | const osg::Vec3 & | v | ) | [inline] |
Set the Y-axis alignment vector.
void osgParticle::ParticleSystem::setAlignVectors | ( | const osg::Vec3 & | X, | |
const osg::Vec3 & | Y | |||
) | [inline] |
Set the alignment vectors.
const osg::BoundingBox & osgParticle::ParticleSystem::getDefaultBoundingBox | ( | ) | const [inline] |
Get the default bounding box.
void osgParticle::ParticleSystem::setDefaultBoundingBox | ( | const osg::BoundingBox & | bbox | ) | [inline] |
Set the default bounding box.
The default bounding box is used when a real bounding box cannot be computed, for example because no particles has been updated yet.
bool osgParticle::ParticleSystem::getDoublePassRendering | ( | ) | const [inline] |
Get the double pass rendering flag.
void osgParticle::ParticleSystem::setDoublePassRendering | ( | bool | v | ) | [inline] |
Set the double pass rendering flag.
Double pass rendering avoids overdraw problems between particle systems and other opaque objects. If you can render all the particle systems after the opaque objects, then double pass is not necessary and can be turned off (best choice). If you set the default attributes with setDefaultAttributes, then the particle system will fall into a transparent bin.
bool osgParticle::ParticleSystem::isFrozen | ( | ) | const [inline] |
Return true if the particle system is frozen.
void osgParticle::ParticleSystem::setFrozen | ( | bool | v | ) | [inline] |
Set or reset the frozen state.
When the particle system is frozen, emitters and programs won't do anything on it.
int osgParticle::ParticleSystem::numParticles | ( | ) | const [inline] |
Get the number of allocated particles (alive + dead).
int osgParticle::ParticleSystem::numDeadParticles | ( | ) | const [inline] |
Get the number of dead particles.
bool osgParticle::ParticleSystem::areAllParticlesDead | ( | ) | const [inline] |
Get whether all particles are dead.
Particle * osgParticle::ParticleSystem::getParticle | ( | int | i | ) | [inline] |
Get a pointer to the i-th particle.
const Particle * osgParticle::ParticleSystem::getParticle | ( | int | i | ) | const [inline] |
Get a const pointer to the i-th particle.
Particle * osgParticle::ParticleSystem::createParticle | ( | const Particle * | ptemplate | ) | [inline, virtual] |
Create a new particle from the specified template (or the default one if ptemplate
is null).
Reimplemented in osgParticle::ConnectedParticleSystem.
void osgParticle::ParticleSystem::destroyParticle | ( | int | i | ) | [inline, virtual] |
Destroy the i-th particle.
virtual void osgParticle::ParticleSystem::reuseParticle | ( | int | i | ) | [inline, virtual] |
int osgParticle::ParticleSystem::getLastFrameNumber | ( | ) | const [inline] |
Get the last frame number.
Particle & osgParticle::ParticleSystem::getDefaultParticleTemplate | ( | ) | [inline] |
Get a reference to the default particle template.
const Particle & osgParticle::ParticleSystem::getDefaultParticleTemplate | ( | ) | const [inline] |
Get a const reference to the default particle template.
void osgParticle::ParticleSystem::setDefaultParticleTemplate | ( | const Particle & | p | ) | [inline] |
Set the default particle template (particle is copied).
bool osgParticle::ParticleSystem::getFreezeOnCull | ( | ) | const [inline] |
Get whether the particle system can freeze when culled.
void osgParticle::ParticleSystem::setFreezeOnCull | ( | bool | v | ) | [inline] |
Set whether the particle system can freeze when culled (default is true).
void osgParticle::ParticleSystem::setDefaultAttributes | ( | const std::string & | texturefile = "" , |
|
bool | emissive_particles = true , |
|||
bool | lighting = false , |
|||
int | texture_unit = 0 | |||
) |
A useful method to set the most common StateAttribute
's in one call.
If texturefile
is empty, then texturing is turned off.
int osgParticle::ParticleSystem::getLevelOfDetail | ( | ) | const [inline] |
(EXPERIMENTAL) Get the level of detail.
void osgParticle::ParticleSystem::setLevelOfDetail | ( | int | v | ) | [inline] |
(EXPERIMENTAL) Set the level of detail.
The total number of particles is divided by the detail value to get the actual number of particles to be drawn. This value must be greater than zero.
virtual void osgParticle::ParticleSystem::update | ( | double | dt | ) | [virtual] |
Update the particles. Don't call this directly, use a ParticleSystemUpdater
instead.
virtual void osgParticle::ParticleSystem::drawImplementation | ( | osg::RenderInfo & | renderInfo | ) | const [virtual] |
drawImplementation(RenderInfo&) is a pure virtual method for the actual implementation of OpenGL drawing calls, such as vertex arrays and primitives, that must be implemented in concrete subclasses of the Drawable base class, examples include osg::Geometry and osg::ShapeDrawable.
drawImplementation(RenderInfo&) is called from the draw(RenderInfo&) method, with the draw method handling management of OpenGL display lists, and drawImplementation(RenderInfo&) handling the actuall drawing itself.
renderInfo | The osg::RenderInfo object that encapulates the current rendering information including the osg::State OpenGL state for the current graphics context. |
Implements osg::Drawable.
Reimplemented in osgParticle::ConnectedParticleSystem.
virtual osg::BoundingBox osgParticle::ParticleSystem::computeBound | ( | ) | const [virtual] |
OpenThreads::ReadWriteMutex* osgParticle::ParticleSystem::getReadWriteMutex | ( | ) | const [inline] |
ParticleSystem& osgParticle::ParticleSystem::operator= | ( | const ParticleSystem & | ) | [inline, protected] |
void osgParticle::ParticleSystem::update_bounds | ( | const osg::Vec3 & | p, | |
float | r | |||
) | [inline, protected] |
void osgParticle::ParticleSystem::single_pass_render | ( | osg::State & | state, | |
const osg::Matrix & | modelview | |||
) | const [protected] |
Death_stack osgParticle::ParticleSystem::_deadparts [protected] |
Alignment osgParticle::ParticleSystem::_alignment [protected] |
osg::Vec3 osgParticle::ParticleSystem::_align_X_axis [protected] |
osg::Vec3 osgParticle::ParticleSystem::_align_Y_axis [protected] |
bool osgParticle::ParticleSystem::_doublepass [protected] |
bool osgParticle::ParticleSystem::_frozen [protected] |
osg::Vec3 osgParticle::ParticleSystem::_bmin [protected] |
osg::Vec3 osgParticle::ParticleSystem::_bmax [protected] |
bool osgParticle::ParticleSystem::_reset_bounds_flag [protected] |
bool osgParticle::ParticleSystem::_bounds_computed [protected] |
Particle osgParticle::ParticleSystem::_def_ptemp [protected] |
int osgParticle::ParticleSystem::_last_frame [mutable, protected] |
bool osgParticle::ParticleSystem::_freeze_on_cull [protected] |
int osgParticle::ParticleSystem::_detail [protected] |
int osgParticle::ParticleSystem::_draw_count [mutable, protected] |
OpenThreads::ReadWriteMutex osgParticle::ParticleSystem::_readWriteMutex [mutable, protected] |