osgParticle::ParticleSystem Class Reference

The heart of this class library; its purpose is to hold a set of particles and manage particle creation, update, rendering and destruction. More...

Inheritance diagram for osgParticle::ParticleSystem:

Inheritance graph
[legend]

List of all members.

Public Types

enum  Alignment { BILLBOARD, FIXED }

Public Member Functions

 ParticleSystem ()
 ParticleSystem (const ParticleSystem &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgParticle, ParticleSystem)
Alignment getParticleAlignment () const
 Get the alignment type of particles.
void setParticleAlignment (Alignment a)
 Set the alignment type of particles.
const osg::Vec3getAlignVectorX () const
 Get the X-axis alignment vector.
void setAlignVectorX (const osg::Vec3 &v)
 Set the X-axis alignment vector.
const osg::Vec3getAlignVectorY () const
 Get the Y-axis alignment vector.
void setAlignVectorY (const osg::Vec3 &v)
 Set the Y-axis alignment vector.
void setAlignVectors (const osg::Vec3 &X, const osg::Vec3 &Y)
 Set the alignment vectors.
const osg::BoundingBoxgetDefaultBoundingBox () const
 Get the default bounding box.
void setDefaultBoundingBox (const osg::BoundingBox &bbox)
 Set the default bounding box.
bool getDoublePassRendering () const
 Get the double pass rendering flag.
void setDoublePassRendering (bool v)
 Set the double pass rendering flag.
bool isFrozen () const
 Return true if the particle system is frozen.
void setFrozen (bool v)
 Set or reset the frozen state.
int numParticles () const
 Get the number of allocated particles (alive + dead).
int numDeadParticles () const
 Get the number of dead particles.
bool areAllParticlesDead () const
 Get whether all particles are dead.
ParticlegetParticle (int i)
 Get a pointer to the i-th particle.
const ParticlegetParticle (int i) const
 Get a const pointer to the i-th particle.
virtual ParticlecreateParticle (const Particle *ptemplate)
 Create a new particle from the specified template (or the default one if ptemplate is null).
virtual void destroyParticle (int i)
 Destroy the i-th particle.
virtual void reuseParticle (int i)
 Reuse the i-th particle.
int getLastFrameNumber () const
 Get the last frame number.
ParticlegetDefaultParticleTemplate ()
 Get a reference to the default particle template.
const ParticlegetDefaultParticleTemplate () const
 Get a const reference to the default particle template.
void setDefaultParticleTemplate (const Particle &p)
 Set the default particle template (particle is copied).
bool getFreezeOnCull () const
 Get whether the particle system can freeze when culled.
void setFreezeOnCull (bool v)
 Set whether the particle system can freeze when culled (default is true).
void setDefaultAttributes (const std::string &texturefile="", bool emissive_particles=true, bool lighting=false, int texture_unit=0)
 A useful method to set the most common StateAttribute's in one call.
int getLevelOfDetail () const
 (EXPERIMENTAL) Get the level of detail.
void setLevelOfDetail (int v)
 (EXPERIMENTAL) Set the level of detail.
virtual void update (double dt)
 Update the particles. Don't call this directly, use a ParticleSystemUpdater instead.
virtual void drawImplementation (osg::RenderInfo &renderInfo) const
 drawImplementation(RenderInfo&) is a pure virtual method for the actual implementation of OpenGL drawing calls, such as vertex arrays and primitives, that must be implemented in concrete subclasses of the Drawable base class, examples include osg::Geometry and osg::ShapeDrawable.
virtual osg::BoundingBox computeBound () const
 Compute the bounding box around Drawables's geometry.
OpenThreads::ReadWriteMutex * getReadWriteMutex () const

Protected Types

typedef std::vector
< Particle
Particle_vector
typedef std::stack
< Particle * > 
Death_stack

Protected Member Functions

virtual ~ParticleSystem ()
ParticleSystemoperator= (const ParticleSystem &)
void update_bounds (const osg::Vec3 &p, float r)
void single_pass_render (osg::State &state, const osg::Matrix &modelview) const

Protected Attributes

Particle_vector _particles
Death_stack _deadparts
osg::BoundingBox _def_bbox
Alignment _alignment
osg::Vec3 _align_X_axis
osg::Vec3 _align_Y_axis
bool _doublepass
bool _frozen
osg::Vec3 _bmin
osg::Vec3 _bmax
bool _reset_bounds_flag
bool _bounds_computed
Particle _def_ptemp
int _last_frame
bool _freeze_on_cull
int _detail
int _draw_count
OpenThreads::ReadWriteMutex _readWriteMutex


Detailed Description

The heart of this class library; its purpose is to hold a set of particles and manage particle creation, update, rendering and destruction.

You can add this drawable to any Geode as you usually do with other Drawable classes. Each instance of ParticleSystem is a separate set of particles; it provides the interface for creating particles and iterating through them (see the Emitter and Program classes).


Member Typedef Documentation

typedef std::vector<Particle> osgParticle::ParticleSystem::Particle_vector [protected]

typedef std::stack<Particle*> osgParticle::ParticleSystem::Death_stack [protected]


Member Enumeration Documentation

enum osgParticle::ParticleSystem::Alignment

Enumerator:
BILLBOARD 
FIXED 


Constructor & Destructor Documentation

osgParticle::ParticleSystem::ParticleSystem (  ) 

osgParticle::ParticleSystem::ParticleSystem ( const ParticleSystem copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

virtual osgParticle::ParticleSystem::~ParticleSystem (  )  [protected, virtual]


Member Function Documentation

osgParticle::ParticleSystem::META_Object ( osgParticle  ,
ParticleSystem   
)

ParticleSystem::Alignment osgParticle::ParticleSystem::getParticleAlignment (  )  const [inline]

Get the alignment type of particles.

void osgParticle::ParticleSystem::setParticleAlignment ( Alignment  a  )  [inline]

Set the alignment type of particles.

const osg::Vec3 & osgParticle::ParticleSystem::getAlignVectorX (  )  const [inline]

Get the X-axis alignment vector.

void osgParticle::ParticleSystem::setAlignVectorX ( const osg::Vec3 v  )  [inline]

Set the X-axis alignment vector.

const osg::Vec3 & osgParticle::ParticleSystem::getAlignVectorY (  )  const [inline]

Get the Y-axis alignment vector.

void osgParticle::ParticleSystem::setAlignVectorY ( const osg::Vec3 v  )  [inline]

Set the Y-axis alignment vector.

void osgParticle::ParticleSystem::setAlignVectors ( const osg::Vec3 X,
const osg::Vec3 Y 
) [inline]

Set the alignment vectors.

const osg::BoundingBox & osgParticle::ParticleSystem::getDefaultBoundingBox (  )  const [inline]

Get the default bounding box.

void osgParticle::ParticleSystem::setDefaultBoundingBox ( const osg::BoundingBox bbox  )  [inline]

Set the default bounding box.

The default bounding box is used when a real bounding box cannot be computed, for example because no particles has been updated yet.

bool osgParticle::ParticleSystem::getDoublePassRendering (  )  const [inline]

Get the double pass rendering flag.

void osgParticle::ParticleSystem::setDoublePassRendering ( bool  v  )  [inline]

Set the double pass rendering flag.

Double pass rendering avoids overdraw problems between particle systems and other opaque objects. If you can render all the particle systems after the opaque objects, then double pass is not necessary and can be turned off (best choice). If you set the default attributes with setDefaultAttributes, then the particle system will fall into a transparent bin.

bool osgParticle::ParticleSystem::isFrozen (  )  const [inline]

Return true if the particle system is frozen.

void osgParticle::ParticleSystem::setFrozen ( bool  v  )  [inline]

Set or reset the frozen state.

When the particle system is frozen, emitters and programs won't do anything on it.

int osgParticle::ParticleSystem::numParticles (  )  const [inline]

Get the number of allocated particles (alive + dead).

int osgParticle::ParticleSystem::numDeadParticles (  )  const [inline]

Get the number of dead particles.

bool osgParticle::ParticleSystem::areAllParticlesDead (  )  const [inline]

Get whether all particles are dead.

Particle * osgParticle::ParticleSystem::getParticle ( int  i  )  [inline]

Get a pointer to the i-th particle.

const Particle * osgParticle::ParticleSystem::getParticle ( int  i  )  const [inline]

Get a const pointer to the i-th particle.

Particle * osgParticle::ParticleSystem::createParticle ( const Particle ptemplate  )  [inline, virtual]

Create a new particle from the specified template (or the default one if ptemplate is null).

Reimplemented in osgParticle::ConnectedParticleSystem.

void osgParticle::ParticleSystem::destroyParticle ( int  i  )  [inline, virtual]

Destroy the i-th particle.

virtual void osgParticle::ParticleSystem::reuseParticle ( int  i  )  [inline, virtual]

Reuse the i-th particle.

Reimplemented in osgParticle::ConnectedParticleSystem.

int osgParticle::ParticleSystem::getLastFrameNumber (  )  const [inline]

Get the last frame number.

Particle & osgParticle::ParticleSystem::getDefaultParticleTemplate (  )  [inline]

Get a reference to the default particle template.

const Particle & osgParticle::ParticleSystem::getDefaultParticleTemplate (  )  const [inline]

Get a const reference to the default particle template.

void osgParticle::ParticleSystem::setDefaultParticleTemplate ( const Particle p  )  [inline]

Set the default particle template (particle is copied).

bool osgParticle::ParticleSystem::getFreezeOnCull (  )  const [inline]

Get whether the particle system can freeze when culled.

void osgParticle::ParticleSystem::setFreezeOnCull ( bool  v  )  [inline]

Set whether the particle system can freeze when culled (default is true).

void osgParticle::ParticleSystem::setDefaultAttributes ( const std::string &  texturefile = "",
bool  emissive_particles = true,
bool  lighting = false,
int  texture_unit = 0 
)

A useful method to set the most common StateAttribute's in one call.

If texturefile is empty, then texturing is turned off.

int osgParticle::ParticleSystem::getLevelOfDetail (  )  const [inline]

(EXPERIMENTAL) Get the level of detail.

void osgParticle::ParticleSystem::setLevelOfDetail ( int  v  )  [inline]

(EXPERIMENTAL) Set the level of detail.

The total number of particles is divided by the detail value to get the actual number of particles to be drawn. This value must be greater than zero.

virtual void osgParticle::ParticleSystem::update ( double  dt  )  [virtual]

Update the particles. Don't call this directly, use a ParticleSystemUpdater instead.

virtual void osgParticle::ParticleSystem::drawImplementation ( osg::RenderInfo renderInfo  )  const [virtual]

drawImplementation(RenderInfo&) is a pure virtual method for the actual implementation of OpenGL drawing calls, such as vertex arrays and primitives, that must be implemented in concrete subclasses of the Drawable base class, examples include osg::Geometry and osg::ShapeDrawable.

drawImplementation(RenderInfo&) is called from the draw(RenderInfo&) method, with the draw method handling management of OpenGL display lists, and drawImplementation(RenderInfo&) handling the actuall drawing itself.

Parameters:
renderInfo The osg::RenderInfo object that encapulates the current rendering information including the osg::State OpenGL state for the current graphics context.

Implements osg::Drawable.

Reimplemented in osgParticle::ConnectedParticleSystem.

virtual osg::BoundingBox osgParticle::ParticleSystem::computeBound (  )  const [virtual]

Compute the bounding box around Drawables's geometry.

Reimplemented from osg::Drawable.

OpenThreads::ReadWriteMutex* osgParticle::ParticleSystem::getReadWriteMutex (  )  const [inline]

ParticleSystem& osgParticle::ParticleSystem::operator= ( const ParticleSystem  )  [inline, protected]

void osgParticle::ParticleSystem::update_bounds ( const osg::Vec3 p,
float  r 
) [inline, protected]

void osgParticle::ParticleSystem::single_pass_render ( osg::State state,
const osg::Matrix modelview 
) const [protected]


Member Data Documentation

Particle_vector osgParticle::ParticleSystem::_particles [protected]

Death_stack osgParticle::ParticleSystem::_deadparts [protected]

osg::BoundingBox osgParticle::ParticleSystem::_def_bbox [protected]

Alignment osgParticle::ParticleSystem::_alignment [protected]

osg::Vec3 osgParticle::ParticleSystem::_align_X_axis [protected]

osg::Vec3 osgParticle::ParticleSystem::_align_Y_axis [protected]

bool osgParticle::ParticleSystem::_doublepass [protected]

bool osgParticle::ParticleSystem::_frozen [protected]

osg::Vec3 osgParticle::ParticleSystem::_bmin [protected]

osg::Vec3 osgParticle::ParticleSystem::_bmax [protected]

bool osgParticle::ParticleSystem::_reset_bounds_flag [protected]

bool osgParticle::ParticleSystem::_bounds_computed [protected]

Particle osgParticle::ParticleSystem::_def_ptemp [protected]

int osgParticle::ParticleSystem::_last_frame [mutable, protected]

bool osgParticle::ParticleSystem::_freeze_on_cull [protected]

int osgParticle::ParticleSystem::_detail [protected]

int osgParticle::ParticleSystem::_draw_count [mutable, protected]

OpenThreads::ReadWriteMutex osgParticle::ParticleSystem::_readWriteMutex [mutable, protected]


The documentation for this class was generated from the following file:
Generated at Sun Oct 14 02:12:44 2007 for the OpenSceneGraph by doxygen 1.5.3.