osgParticle::Shooter Class Reference

An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed. More...

Inheritance diagram for osgParticle::Shooter:

Inheritance graph
[legend]

List of all members.

Public Member Functions

 Shooter ()
 Shooter (const Shooter &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual const char * libraryName () const
 return the name of the object's library.
virtual const char * className () const
 return the name of the object's class type.
virtual bool isSameKindAs (const osg::Object *obj) const
virtual void shoot (Particle *P) const =0
 Shoot a particle.

Protected Member Functions

virtual ~Shooter ()
Shooteroperator= (const Shooter &)


Detailed Description

An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.

Descendants of this class must override the shoot() method.


Constructor & Destructor Documentation

osgParticle::Shooter::Shooter (  )  [inline]

osgParticle::Shooter::Shooter ( const Shooter copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
) [inline]

virtual osgParticle::Shooter::~Shooter (  )  [inline, protected, virtual]


Member Function Documentation

virtual const char* osgParticle::Shooter::libraryName (  )  const [inline, virtual]

return the name of the object's library.

Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.

Implements osg::Object.

virtual const char* osgParticle::Shooter::className (  )  const [inline, virtual]

return the name of the object's class type.

Must be defined by derived classes.

Implements osg::Object.

virtual bool osgParticle::Shooter::isSameKindAs ( const osg::Object obj  )  const [inline, virtual]

Reimplemented from osg::Object.

virtual void osgParticle::Shooter::shoot ( Particle P  )  const [pure virtual]

Shoot a particle.

Must be overriden by descendants. This method should only set the velocity vector of particle P, leaving other attributes unchanged.

Implemented in osgParticle::RadialShooter.

Shooter& osgParticle::Shooter::operator= ( const Shooter  )  [inline, protected]


The documentation for this class was generated from the following file:
Generated at Sun Oct 14 02:12:44 2007 for the OpenSceneGraph by doxygen 1.5.3.