
Public Member Functions | |
| Shooter () | |
| Shooter (const Shooter ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
| virtual const char * | libraryName () const |
| return the name of the object's library. | |
| virtual const char * | className () const |
| return the name of the object's class type. | |
| virtual bool | isSameKindAs (const osg::Object *obj) const |
| virtual void | shoot (Particle *P) const =0 |
| Shoot a particle. | |
Protected Member Functions | |
| virtual | ~Shooter () |
| Shooter & | operator= (const Shooter &) |
Descendants of this class must override the shoot() method.
| osgParticle::Shooter::Shooter | ( | ) | [inline] |
| osgParticle::Shooter::Shooter | ( | const Shooter & | copy, | |
| const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
| ) | [inline] |
| virtual osgParticle::Shooter::~Shooter | ( | ) | [inline, protected, virtual] |
| virtual const char* osgParticle::Shooter::libraryName | ( | ) | const [inline, virtual] |
return the name of the object's library.
Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.
Implements osg::Object.
| virtual const char* osgParticle::Shooter::className | ( | ) | const [inline, virtual] |
return the name of the object's class type.
Must be defined by derived classes.
Implements osg::Object.
| virtual bool osgParticle::Shooter::isSameKindAs | ( | const osg::Object * | obj | ) | const [inline, virtual] |
Reimplemented from osg::Object.
| virtual void osgParticle::Shooter::shoot | ( | Particle * | P | ) | const [pure virtual] |
Shoot a particle.
Must be overriden by descendants. This method should only set the velocity vector of particle P, leaving other attributes unchanged.
Implemented in osgParticle::RadialShooter.