
Public Types | |
| enum | FilterType { GAUSSIAN, SMOOTH, SHARPEN } |
Public Member Functions | |
| GeometryTechnique () | |
| GeometryTechnique (const GeometryTechnique &, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
| Copy constructor using CopyOp to manage deep vs shallow copy. | |
| META_Object (osgTerrain, GeometryTechnique) | |
| virtual void | init () |
| virtual Locator * | computeMasterLocator () |
| virtual osg::Vec3d | computeCenterModel (Locator *masterLocator) |
| virtual void | generateGeometry (Locator *masterLocator, const osg::Vec3d ¢erModel) |
| virtual void | applyColorLayers () |
| virtual void | applyTransferFunctions () |
| virtual void | applyTransparency () |
| virtual void | smoothGeometry () |
| virtual void | update (osgUtil::UpdateVisitor *nv) |
| virtual void | cull (osgUtil::CullVisitor *nv) |
| virtual void | traverse (osg::NodeVisitor &nv) |
| Traverse the terain subgraph. | |
| virtual void | cleanSceneGraph () |
| Clean scene graph from any terrain technique specific nodes. | |
| virtual void | dirty () |
| Dirty so that cached data structurese will be updated on next use. | |
| void | setFilterBias (float filterBias) |
| float | getFilterBias () const |
| void | setFilterWidth (float filterWidth) |
| float | getFilterWidth () const |
| void | setFilterMatrix (const osg::Matrix3 &matrix) |
| osg::Matrix3 & | getFilterMatrix () |
| const osg::Matrix3 & | getFilterMatrix () const |
| void | setFilterMatrixAs (FilterType filterType) |
Classes | |
| struct | BufferData |
| osgTerrain::GeometryTechnique::GeometryTechnique | ( | ) |
| osgTerrain::GeometryTechnique::GeometryTechnique | ( | const GeometryTechnique & | , | |
| const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
| ) |
Copy constructor using CopyOp to manage deep vs shallow copy.
| osgTerrain::GeometryTechnique::META_Object | ( | osgTerrain | , | |
| GeometryTechnique | ||||
| ) |
| virtual void osgTerrain::GeometryTechnique::init | ( | ) | [virtual] |
Reimplemented from osgTerrain::TerrainTechnique.
| virtual Locator* osgTerrain::GeometryTechnique::computeMasterLocator | ( | ) | [virtual] |
| virtual osg::Vec3d osgTerrain::GeometryTechnique::computeCenterModel | ( | Locator * | masterLocator | ) | [virtual] |
| virtual void osgTerrain::GeometryTechnique::generateGeometry | ( | Locator * | masterLocator, | |
| const osg::Vec3d & | centerModel | |||
| ) | [virtual] |
| virtual void osgTerrain::GeometryTechnique::applyColorLayers | ( | ) | [virtual] |
| virtual void osgTerrain::GeometryTechnique::applyTransferFunctions | ( | ) | [virtual] |
| virtual void osgTerrain::GeometryTechnique::applyTransparency | ( | ) | [virtual] |
| virtual void osgTerrain::GeometryTechnique::smoothGeometry | ( | ) | [virtual] |
| virtual void osgTerrain::GeometryTechnique::update | ( | osgUtil::UpdateVisitor * | nv | ) | [virtual] |
Reimplemented from osgTerrain::TerrainTechnique.
| virtual void osgTerrain::GeometryTechnique::cull | ( | osgUtil::CullVisitor * | nv | ) | [virtual] |
Reimplemented from osgTerrain::TerrainTechnique.
| virtual void osgTerrain::GeometryTechnique::traverse | ( | osg::NodeVisitor & | nv | ) | [virtual] |
| virtual void osgTerrain::GeometryTechnique::cleanSceneGraph | ( | ) | [virtual] |
Clean scene graph from any terrain technique specific nodes.
Reimplemented from osgTerrain::TerrainTechnique.
| virtual void osgTerrain::GeometryTechnique::dirty | ( | ) | [virtual] |
Dirty so that cached data structurese will be updated on next use.
Reimplemented from osgTerrain::TerrainTechnique.
| void osgTerrain::GeometryTechnique::setFilterBias | ( | float | filterBias | ) |
| float osgTerrain::GeometryTechnique::getFilterBias | ( | ) | const [inline] |
| void osgTerrain::GeometryTechnique::setFilterWidth | ( | float | filterWidth | ) |
| float osgTerrain::GeometryTechnique::getFilterWidth | ( | ) | const [inline] |
| void osgTerrain::GeometryTechnique::setFilterMatrix | ( | const osg::Matrix3 & | matrix | ) |
| osg::Matrix3& osgTerrain::GeometryTechnique::getFilterMatrix | ( | ) | [inline] |
| const osg::Matrix3& osgTerrain::GeometryTechnique::getFilterMatrix | ( | ) | const [inline] |
| void osgTerrain::GeometryTechnique::setFilterMatrixAs | ( | FilterType | filterType | ) |