Public Member Functions | |
UpdateVisitor () | |
virtual | ~UpdateVisitor () |
virtual void | reset () |
Method to call to reset visitor. | |
virtual void | apply (osg::Node &node) |
During traversal each type of node calls its callbacks and its children traversed. | |
virtual void | apply (osg::Geode &node) |
virtual void | apply (osg::Billboard &node) |
virtual void | apply (osg::LightSource &node) |
virtual void | apply (osg::Group &node) |
virtual void | apply (osg::Transform &node) |
virtual void | apply (osg::Projection &node) |
virtual void | apply (osg::Switch &node) |
virtual void | apply (osg::LOD &node) |
virtual void | apply (osg::OccluderNode &node) |
Protected Member Functions | |
UpdateVisitor & | operator= (const UpdateVisitor &) |
Prevent unwanted copy construction. | |
void | handle_callbacks (osg::StateSet *stateset) |
void | handle_callbacks_and_traverse (osg::Node &node) |
void | handle_geode_callbacks (osg::Geode &geode) |
This visitor traverses the scene graph, calling each nodes appCallback if it exists.
osgUtil::UpdateVisitor::UpdateVisitor | ( | ) |
virtual osgUtil::UpdateVisitor::~UpdateVisitor | ( | ) | [virtual] |
virtual void osgUtil::UpdateVisitor::reset | ( | ) | [virtual] |
Method to call to reset visitor.
Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal.
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::UpdateVisitor::apply | ( | osg::Node & | node | ) | [inline, virtual] |
During traversal each type of node calls its callbacks and its children traversed.
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::UpdateVisitor::apply | ( | osg::Geode & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::UpdateVisitor::apply | ( | osg::Billboard & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::UpdateVisitor::apply | ( | osg::LightSource & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::UpdateVisitor::apply | ( | osg::Group & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::UpdateVisitor::apply | ( | osg::Transform & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::UpdateVisitor::apply | ( | osg::Projection & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::UpdateVisitor::apply | ( | osg::Switch & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::UpdateVisitor::apply | ( | osg::LOD & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::UpdateVisitor::apply | ( | osg::OccluderNode & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
UpdateVisitor& osgUtil::UpdateVisitor::operator= | ( | const UpdateVisitor & | ) | [inline, protected] |
Prevent unwanted copy construction.
Prevent unwanted copy operator.
void osgUtil::UpdateVisitor::handle_callbacks | ( | osg::StateSet * | stateset | ) | [inline, protected] |
void osgUtil::UpdateVisitor::handle_callbacks_and_traverse | ( | osg::Node & | node | ) | [inline, protected] |
void osgUtil::UpdateVisitor::handle_geode_callbacks | ( | osg::Geode & | geode | ) | [inline, protected] |