It takes a texture-mapped Geometry object as input, traverses its primitive sets and computes Tangent, Normal and Binormal vectors for each vertex, storing them into arrays. The resulting arrays can be used as vertex program varying (per-vertex) parameters, enabling advanced effects like bump-mapping. To use this class, simply call the generate() method specifying the Geometry object you want to process and the texture unit that contains UV mapping for the normal map; then you can retrieve the TBN arrays by calling getTangentArray(), getNormalArray() and getBinormalArray() methods.
osgUtil::TangentSpaceGenerator::TangentSpaceGenerator | ( | ) |
osgUtil::TangentSpaceGenerator::TangentSpaceGenerator | ( | const TangentSpaceGenerator & | copy, | |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
) |
virtual osgUtil::TangentSpaceGenerator::~TangentSpaceGenerator | ( | ) | [inline, protected, virtual] |
void osgUtil::TangentSpaceGenerator::generate | ( | osg::Geometry * | geo, | |
int | normal_map_tex_unit = 0 | |||
) |
osg::Vec4Array* osgUtil::TangentSpaceGenerator::getTangentArray | ( | ) | [inline] |
const osg::Vec4Array* osgUtil::TangentSpaceGenerator::getTangentArray | ( | ) | const [inline] |
void osgUtil::TangentSpaceGenerator::setTangentArray | ( | osg::Vec4Array * | array | ) | [inline] |
osg::Vec4Array* osgUtil::TangentSpaceGenerator::getNormalArray | ( | ) | [inline] |
const osg::Vec4Array* osgUtil::TangentSpaceGenerator::getNormalArray | ( | ) | const [inline] |
void osgUtil::TangentSpaceGenerator::setNormalArray | ( | osg::Vec4Array * | array | ) | [inline] |
osg::Vec4Array* osgUtil::TangentSpaceGenerator::getBinormalArray | ( | ) | [inline] |
const osg::Vec4Array* osgUtil::TangentSpaceGenerator::getBinormalArray | ( | ) | const [inline] |
void osgUtil::TangentSpaceGenerator::setBinormalArray | ( | osg::Vec4Array * | array | ) | [inline] |
osg::IndexArray* osgUtil::TangentSpaceGenerator::getIndices | ( | ) | [inline] |
TangentSpaceGenerator& osgUtil::TangentSpaceGenerator::operator= | ( | const TangentSpaceGenerator & | ) | [inline, protected] |
void osgUtil::TangentSpaceGenerator::compute | ( | osg::PrimitiveSet * | pset, | |
const osg::Array * | vx, | |||
const osg::Array * | nx, | |||
const osg::Array * | tx, | |||
int | iA, | |||
int | iB, | |||
int | iC | |||
) | [protected] |
osg::ref_ptr<osg::Vec4Array> osgUtil::TangentSpaceGenerator::T_ [protected] |
osg::ref_ptr<osg::Vec4Array> osgUtil::TangentSpaceGenerator::B_ [protected] |
osg::ref_ptr<osg::Vec4Array> osgUtil::TangentSpaceGenerator::N_ [protected] |