Public Types | |
enum | WindingType { TESS_WINDING_ODD = GLU_TESS_WINDING_ODD, TESS_WINDING_NONZERO = GLU_TESS_WINDING_NONZERO, TESS_WINDING_POSITIVE = GLU_TESS_WINDING_POSITIVE, TESS_WINDING_NEGATIVE = GLU_TESS_WINDING_NEGATIVE, TESS_WINDING_ABS_GEQ_TWO = GLU_TESS_WINDING_ABS_GEQ_TWO } |
The winding rule, see red book ch 11. More... | |
enum | TessellationType { TESS_TYPE_GEOMETRY, TESS_TYPE_DRAWABLE, TESS_TYPE_POLYGONS } |
we interpret all contours in the geometry as a single set to be tessellated or each separate drawable's contours needs to be tessellated. More... | |
typedef std::vector < osg::Vec3 * > | VertexPointList |
typedef std::vector < osg::ref_ptr< Prim > > | PrimList |
Public Member Functions | |
Tessellator () | |
~Tessellator () | |
void | setBoundaryOnly (const bool tt) |
Set and get tessellation request boundary only on/off. | |
const bool | getBoundaryOnly () |
void | setWindingType (const WindingType wt) |
Set and get tessellation windong rule. | |
const WindingType | getWindingType () |
void | setTessellationType (const TessellationType tt) |
Set and get tessellation type. | |
const TessellationType | getTessellationType () |
void | retessellatePolygons (osg::Geometry &cxgeom) |
Change the contours lists of the geometry into tessellated primitives (the list of primitives in the original geometry is stored in the Tessellator for possible re-use. | |
void | setTessellationNormal (const osg::Vec3 norm) |
Define the normal to the tessellated polygon - this provides a hint how to tessellate the contours; see gluTessNormal in red book or man pages. | |
osg::Geometry::PrimitiveSetList | getContours () |
void | beginTessellation () |
void | beginContour () |
void | addVertex (osg::Vec3 *vertex) |
void | endContour () |
void | endTessellation () |
PrimList & | getPrimList () |
void | reset () |
Protected Types | |
typedef std::map < osg::Vec3 *, unsigned int > | VertexPtrToIndexMap |
typedef std::vector < NewVertex > | NewVertexList |
typedef std::vector < Vec3d * > | Vec3dList |
Protected Member Functions | |
void | reduceArray (osg::Array *cold, const unsigned int nnu) |
remove unused parts of the array, eg for wehn retessellating tessellation can introduce extra vertices for concave or crossing boundaries, these will leak memory if not removed when retessellating. | |
void | collectTessellation (osg::Geometry &cxgeom, unsigned int originalIndex) |
void | addContour (GLenum mode, unsigned int first, unsigned int last, osg::Vec3Array *vertices) |
void | addContour (osg::PrimitiveSet *primitive, osg::Vec3Array *vertices) |
void | handleNewVertices (osg::Geometry &geom, VertexPtrToIndexMap &vertexPtrToIndexMap) |
void | begin (GLenum mode) |
void | vertex (osg::Vec3 *vertex) |
void | combine (osg::Vec3 *vertex, void *vertex_data[4], GLfloat weight[4]) |
void | end () |
void | error (GLenum errorCode) |
Static Protected Member Functions | |
static void CALLBACK | beginCallback (GLenum which, void *userData) |
static void CALLBACK | vertexCallback (GLvoid *data, void *userData) |
static void CALLBACK | combineCallback (GLdouble coords[3], void *vertex_data[4], GLfloat weight[4], void **outData, void *useData) |
static void CALLBACK | endCallback (void *userData) |
static void CALLBACK | errorCallback (GLenum errorCode, void *userData) |
Protected Attributes | |
GLUtesselator * | _tobj |
PrimList | _primList |
Vec3dList | _coordData |
NewVertexList | _newVertexList |
GLenum | _errorCode |
WindingType | _wtype |
winding rule, which parts will become solid | |
TessellationType | _ttype |
tessellation rule, which parts will become solid | |
bool | _boundaryOnly |
unsigned int | _numberVerts |
number of vertices that are part of the 'original' set of contours | |
osg::Geometry::PrimitiveSetList | _Contours |
List of primitives that define the contours. | |
unsigned int | _index |
count number of primitives in a geometry to get right no. | |
osg::Vec3 | tessNormal |
the gluTessNormal for tessellation hint | |
unsigned int | _extraPrimitives |
count of number of extra primitives added | |
Classes | |
struct | NewVertex |
struct | Prim |
struct | Vec3d |
Using old style glu tessellation functions for portability. Upgraded Jan 2004 to use the modern glu tessellation functions.
typedef std::vector<osg::Vec3*> osgUtil::Tessellator::VertexPointList |
typedef std::vector< osg::ref_ptr<Prim> > osgUtil::Tessellator::PrimList |
typedef std::map<osg::Vec3*,unsigned int> osgUtil::Tessellator::VertexPtrToIndexMap [protected] |
typedef std::vector<NewVertex> osgUtil::Tessellator::NewVertexList [protected] |
typedef std::vector<Vec3d*> osgUtil::Tessellator::Vec3dList [protected] |
osgUtil::Tessellator::Tessellator | ( | ) |
osgUtil::Tessellator::~Tessellator | ( | ) |
void osgUtil::Tessellator::setBoundaryOnly | ( | const bool | tt | ) | [inline] |
Set and get tessellation request boundary only on/off.
const bool osgUtil::Tessellator::getBoundaryOnly | ( | ) | [inline] |
void osgUtil::Tessellator::setWindingType | ( | const WindingType | wt | ) | [inline] |
Set and get tessellation windong rule.
const WindingType osgUtil::Tessellator::getWindingType | ( | ) | [inline] |
void osgUtil::Tessellator::setTessellationType | ( | const TessellationType | tt | ) | [inline] |
Set and get tessellation type.
const TessellationType osgUtil::Tessellator::getTessellationType | ( | ) | [inline] |
void osgUtil::Tessellator::retessellatePolygons | ( | osg::Geometry & | cxgeom | ) |
Change the contours lists of the geometry into tessellated primitives (the list of primitives in the original geometry is stored in the Tessellator for possible re-use.
The name remains retessellatePolygons although it now handles trifans, strips, quads etc. as well as Polygons so as to not break old codes relying on this function name.
void osgUtil::Tessellator::setTessellationNormal | ( | const osg::Vec3 | norm | ) | [inline] |
Define the normal to the tessellated polygon - this provides a hint how to tessellate the contours; see gluTessNormal in red book or man pages.
GWM July 2005. Can improve teselation "For example, if you know that all polygons lie in the x-y plane, call gluTessNormal(tess, 0.0, 0.0, 1.0) before rendering any polygons."
osg::Geometry::PrimitiveSetList osgUtil::Tessellator::getContours | ( | ) | [inline] |
void osgUtil::Tessellator::beginTessellation | ( | ) |
void osgUtil::Tessellator::beginContour | ( | ) |
void osgUtil::Tessellator::addVertex | ( | osg::Vec3 * | vertex | ) |
void osgUtil::Tessellator::endContour | ( | ) |
void osgUtil::Tessellator::endTessellation | ( | ) |
PrimList& osgUtil::Tessellator::getPrimList | ( | ) | [inline] |
void osgUtil::Tessellator::reset | ( | ) |
void osgUtil::Tessellator::reduceArray | ( | osg::Array * | cold, | |
const unsigned int | nnu | |||
) | [protected] |
remove unused parts of the array, eg for wehn retessellating tessellation can introduce extra vertices for concave or crossing boundaries, these will leak memory if not removed when retessellating.
void osgUtil::Tessellator::collectTessellation | ( | osg::Geometry & | cxgeom, | |
unsigned int | originalIndex | |||
) | [protected] |
void osgUtil::Tessellator::addContour | ( | GLenum | mode, | |
unsigned int | first, | |||
unsigned int | last, | |||
osg::Vec3Array * | vertices | |||
) | [protected] |
void osgUtil::Tessellator::addContour | ( | osg::PrimitiveSet * | primitive, | |
osg::Vec3Array * | vertices | |||
) | [protected] |
void osgUtil::Tessellator::handleNewVertices | ( | osg::Geometry & | geom, | |
VertexPtrToIndexMap & | vertexPtrToIndexMap | |||
) | [protected] |
void osgUtil::Tessellator::begin | ( | GLenum | mode | ) | [protected] |
void osgUtil::Tessellator::vertex | ( | osg::Vec3 * | vertex | ) | [protected] |
void osgUtil::Tessellator::combine | ( | osg::Vec3 * | vertex, | |
void * | vertex_data[4], | |||
GLfloat | weight[4] | |||
) | [protected] |
void osgUtil::Tessellator::end | ( | ) | [protected] |
void osgUtil::Tessellator::error | ( | GLenum | errorCode | ) | [protected] |
static void CALLBACK osgUtil::Tessellator::beginCallback | ( | GLenum | which, | |
void * | userData | |||
) | [static, protected] |
static void CALLBACK osgUtil::Tessellator::vertexCallback | ( | GLvoid * | data, | |
void * | userData | |||
) | [static, protected] |
static void CALLBACK osgUtil::Tessellator::combineCallback | ( | GLdouble | coords[3], | |
void * | vertex_data[4], | |||
GLfloat | weight[4], | |||
void ** | outData, | |||
void * | useData | |||
) | [static, protected] |
static void CALLBACK osgUtil::Tessellator::endCallback | ( | void * | userData | ) | [static, protected] |
static void CALLBACK osgUtil::Tessellator::errorCallback | ( | GLenum | errorCode, | |
void * | userData | |||
) | [static, protected] |
GLUtesselator* osgUtil::Tessellator::_tobj [protected] |
PrimList osgUtil::Tessellator::_primList [protected] |
Vec3dList osgUtil::Tessellator::_coordData [protected] |
NewVertexList osgUtil::Tessellator::_newVertexList [protected] |
GLenum osgUtil::Tessellator::_errorCode [protected] |
WindingType osgUtil::Tessellator::_wtype [protected] |
winding rule, which parts will become solid
TessellationType osgUtil::Tessellator::_ttype [protected] |
tessellation rule, which parts will become solid
bool osgUtil::Tessellator::_boundaryOnly [protected] |
unsigned int osgUtil::Tessellator::_numberVerts [protected] |
number of vertices that are part of the 'original' set of contours
List of primitives that define the contours.
unsigned int osgUtil::Tessellator::_index [protected] |
count number of primitives in a geometry to get right no.
of norms/colurs etc for per_primitive attributes.
osg::Vec3 osgUtil::Tessellator::tessNormal [protected] |
the gluTessNormal for tessellation hint
unsigned int osgUtil::Tessellator::_extraPrimitives [protected] |
count of number of extra primitives added