
Public Member Functions | |
| AnisotropicLighting () | |
| AnisotropicLighting (const AnisotropicLighting ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
| META_Effect (osgFX, AnisotropicLighting,"Anisotropic Lighting","This single-pass effect implements a sort of anisotropic ""lighting that replaces the standard OpenGL lighting model.\n""The final color of vertices is not computed directly, it is ""the result of a texture lookup on a user-supplied lighting ""image map. A vertex program is used to compute the s and t ""texture coordinates as follows: s = (N dot H) ; t = (N dot L) ""where N is the vertex normal, L is the light-to-vertex vector, ""H is the half-way vector. This is a good example of how you ""can use the State::getInitialViewMatrix() method to retrieve ""the view matrix and perform view-dependant effects without ""fakes of any kind.\n""This effect requires the ARB_vertex_program extension.","Marco Jez") | |
| osg::Image * | getLightingMap () |
| get the lighting map | |
| const osg::Image * | getLightingMap () const |
| get the const lighting map | |
| void | setLightingMap (osg::Image *image) |
| set the lighting map | |
| int | getLightNumber () const |
| get the OpenGL light number | |
| void | setLightNumber (int n) |
| set the OpenGL light number that will be used in lighting computations | |
Protected Member Functions | |
| virtual | ~AnisotropicLighting () |
| AnisotropicLighting & | operator= (const AnisotropicLighting &) |
| bool | define_techniques () |
| abstract method to be implemented in derived classes; its purpose if to create the techniques that can be used for obtaining the desired effect. | |
The final color of vertices is not computed directly, it is the result of a texture lookup on a user-supplied lighting image map. A vertex program is used to compute the s and t texture coordinates as follows: s = (N dot H) ; t = (N dot L) where N is the vertex normal, L is the light-to-vertex vector, H is the half-way vector. This is a good example of how you can use the State::getInitialViewMatrix() method to retrieve the view matrix and perform view-dependant effects without fakes of any kind. This effect requires the ARB_vertex_program extension.
| osgFX::AnisotropicLighting::AnisotropicLighting | ( | ) |
| osgFX::AnisotropicLighting::AnisotropicLighting | ( | const AnisotropicLighting & | copy, | |
| const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
| ) |
| virtual osgFX::AnisotropicLighting::~AnisotropicLighting | ( | ) | [inline, protected, virtual] |
| osgFX::AnisotropicLighting::META_Effect | ( | osgFX | , | |
| AnisotropicLighting | , | |||
| "Anisotropic Lighting" | , | |||
| "This single-pass effect implements a sort of anisotropic ""lighting that replaces the standard OpenGL lighting model.\n""The final color of vertices is not computed | directly, | |||
| it is""the result of a texture lookup on a user-supplied lighting""image map.A vertex program is used to compute the s and t""texture coordinates as follows:s | = (N dot H) ; t = (N dot L) ""where N is the vertex normal, |
|||
| L is the light-to-vertex | vector, | |||
| ""H is the half-way vector.This is a good example of how you""can use the State::getInitialViewMatrix() method to retrieve""the view matrix and perform view-dependant effects without""fakes of any kind.\n""This effect requires the ARB_vertex_program extension." | , | |||
| "Marco Jez" | ||||
| ) |
| osg::Image * osgFX::AnisotropicLighting::getLightingMap | ( | ) | [inline] |
get the lighting map
| const osg::Image * osgFX::AnisotropicLighting::getLightingMap | ( | ) | const [inline] |
get the const lighting map
| void osgFX::AnisotropicLighting::setLightingMap | ( | osg::Image * | image | ) | [inline] |
set the lighting map
| int osgFX::AnisotropicLighting::getLightNumber | ( | ) | const [inline] |
get the OpenGL light number
| void osgFX::AnisotropicLighting::setLightNumber | ( | int | n | ) | [inline] |
set the OpenGL light number that will be used in lighting computations
| AnisotropicLighting& osgFX::AnisotropicLighting::operator= | ( | const AnisotropicLighting & | ) | [inline, protected] |
| bool osgFX::AnisotropicLighting::define_techniques | ( | ) | [protected, virtual] |
abstract method to be implemented in derived classes; its purpose if to create the techniques that can be used for obtaining the desired effect.
You will usually call addTechnique() inside this method.
Implements osgFX::Effect.