Texture Atlas' are used to make it possible to use much wider batching of data.
| typedef std::vector< osg::ref_ptr<Source> > osgUtil::Optimizer::TextureAtlasBuilder::SourceList  [protected] | 
| typedef std::vector< osg::ref_ptr<Atlas> > osgUtil::Optimizer::TextureAtlasBuilder::AtlasList  [protected] | 
| osgUtil::Optimizer::TextureAtlasBuilder::TextureAtlasBuilder | ( | ) | 
| void osgUtil::Optimizer::TextureAtlasBuilder::reset | ( | ) | 
| void osgUtil::Optimizer::TextureAtlasBuilder::setMaximumAtlasSize | ( | unsigned int | width, | |
| unsigned int | height | |||
| ) | 
| unsigned int osgUtil::Optimizer::TextureAtlasBuilder::getMaximumAtlasWidth | ( | ) | const  [inline] | 
| unsigned int osgUtil::Optimizer::TextureAtlasBuilder::getMaximumAtlasHeight | ( | ) | const  [inline] | 
| void osgUtil::Optimizer::TextureAtlasBuilder::setMargin | ( | unsigned int | margin | ) | 
| unsigned int osgUtil::Optimizer::TextureAtlasBuilder::getMargin | ( | ) | const  [inline] | 
| void osgUtil::Optimizer::TextureAtlasBuilder::addSource | ( | const osg::Image * | image | ) | 
| void osgUtil::Optimizer::TextureAtlasBuilder::addSource | ( | const osg::Texture2D * | texture | ) | 
| unsigned int osgUtil::Optimizer::TextureAtlasBuilder::getNumSources | ( | ) | const  [inline] | 
| const osg::Image* osgUtil::Optimizer::TextureAtlasBuilder::getSourceImage | ( | unsigned int | i | ) |  [inline] | 
| const osg::Texture2D* osgUtil::Optimizer::TextureAtlasBuilder::getSourceTexture | ( | unsigned int | i | ) |  [inline] | 
| void osgUtil::Optimizer::TextureAtlasBuilder::buildAtlas | ( | ) | 
| osg::Image* osgUtil::Optimizer::TextureAtlasBuilder::getImageAtlas | ( | unsigned int | i | ) | 
| osg::Texture2D* osgUtil::Optimizer::TextureAtlasBuilder::getTextureAtlas | ( | unsigned int | i | ) | 
| osg::Matrix osgUtil::Optimizer::TextureAtlasBuilder::getTextureMatrix | ( | unsigned int | i | ) | 
| osg::Image* osgUtil::Optimizer::TextureAtlasBuilder::getImageAtlas | ( | const osg::Image * | image | ) | 
| osg::Texture2D* osgUtil::Optimizer::TextureAtlasBuilder::getTextureAtlas | ( | const osg::Image * | image | ) | 
| osg::Matrix osgUtil::Optimizer::TextureAtlasBuilder::getTextureMatrix | ( | const osg::Image * | image | ) | 
| osg::Image* osgUtil::Optimizer::TextureAtlasBuilder::getImageAtlas | ( | const osg::Texture2D * | textue | ) | 
| osg::Texture2D* osgUtil::Optimizer::TextureAtlasBuilder::getTextureAtlas | ( | const osg::Texture2D * | texture | ) | 
| osg::Matrix osgUtil::Optimizer::TextureAtlasBuilder::getTextureMatrix | ( | const osg::Texture2D * | texture | ) | 
| Source* osgUtil::Optimizer::TextureAtlasBuilder::getSource | ( | const osg::Image * | image | ) |  [protected] | 
| Source* osgUtil::Optimizer::TextureAtlasBuilder::getSource | ( | const osg::Texture2D * | texture | ) |  [protected] | 
| unsigned int osgUtil::Optimizer::TextureAtlasBuilder::_maximumAtlasWidth  [protected] | 
| unsigned int osgUtil::Optimizer::TextureAtlasBuilder::_maximumAtlasHeight  [protected] | 
| unsigned int osgUtil::Optimizer::TextureAtlasBuilder::_margin  [protected] |