Public Attributes | |
osg::ref_ptr < osg::Camera > | _camera |
osg::ref_ptr < osg::TexGen > | _texgen |
osg::ref_ptr < osg::Texture2D > | _texture |
osg::ref_ptr < osg::StateSet > | _stateset |
unsigned int | _textureUnit |
osg::Vec2d | _ambientBias |
osg::ref_ptr < osg::Camera > | _debug_camera |
osg::ref_ptr < osg::Texture2D > | _debug_texture |
osg::ref_ptr < osg::StateSet > | _debug_stateset |
unsigned int | _debug_textureUnit |
osg::Vec3d | _lightCameraSource |
osg::Vec3d | _lightCameraTarget |
osg::Vec3d | _frustumSplitCenter |
osg::Vec3d | _lightDirection |
double | _lightNear |
double | _lightFar |
osg::Matrix | _cameraView |
osg::Matrix | _cameraProj |
unsigned int | _splitID |
unsigned int | _resolution |
osg::Uniform * | _farDistanceSplit |
osg::ref_ptr<osg::Texture2D> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_texture |
osg::ref_ptr<osg::StateSet> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_stateset |