Public Attributes | |
| osg::ref_ptr < osg::Camera > | _camera |
| osg::ref_ptr < osg::TexGen > | _texgen |
| osg::ref_ptr < osg::Texture2D > | _texture |
| osg::ref_ptr < osg::StateSet > | _stateset |
| unsigned int | _textureUnit |
| osg::Vec2d | _ambientBias |
| osg::ref_ptr < osg::Camera > | _debug_camera |
| osg::ref_ptr < osg::Texture2D > | _debug_texture |
| osg::ref_ptr < osg::StateSet > | _debug_stateset |
| unsigned int | _debug_textureUnit |
| osg::Vec3d | _lightCameraSource |
| osg::Vec3d | _lightCameraTarget |
| osg::Vec3d | _frustumSplitCenter |
| osg::Vec3d | _lightDirection |
| double | _lightNear |
| double | _lightFar |
| osg::Matrix | _cameraView |
| osg::Matrix | _cameraProj |
| unsigned int | _splitID |
| unsigned int | _resolution |
| osg::Uniform * | _farDistanceSplit |
| osg::ref_ptr<osg::Texture2D> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_texture |
| osg::ref_ptr<osg::StateSet> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_stateset |