#include <osg/GL>
#include <osg/Object>
#include <osg/buffered_value>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/BufferObject>
#include <vector>
Namespaces | |
namespace | osg |
Classes | |
class | osg::VectorGLsizei |
class | osg::VectorGLubyte |
class | osg::VectorGLushort |
class | osg::VectorGLuint |
class | osg::PrimitiveFunctor |
A PrimitiveFunctor is used (in conjunction with osg::Drawable::accept (PrimitiveFunctor&) ) to get access to the primitives that compose the things drawn by OSG. More... | |
class | osg::PrimitiveIndexFunctor |
class | osg::PrimitiveSet |
struct | osg::PrimitiveSet::ObjectIDModifiedCountPair |
class | osg::DrawArrays |
class | osg::DrawArrayLengths |
class | osg::DrawElements |
class | osg::DrawElementsUByte |
class | osg::DrawElementsUShort |
class | osg::DrawElementsUInt |
Defines | |
#define | OSG_PRIMITIVESET 1 |
#define OSG_PRIMITIVESET 1 |