A |
| accept [Osg.Node] |
Visitor Pattern : calls the apply method of a NodeVisitor with
this node's type.
|
| add [Osg.Convex_planar_polygon] |
|
| add_child [Osg.Composite_shape] |
|
| add_child [Osg.Group] |
|
| add_clip_plane [Osg.Clip_node] |
|
| add_drawable [Osg.Geode] |
|
| add_event_handler [OsgViewer.Viewer] |
|
| add_hole [Osg.Convex_planar_occluder] |
|
| add_mesh [OsgCal.Model] |
|
| add_primitive_set [Osg.Geometry] |
|
| add_shader [Osg.Program] |
|
| add_uniform [Osg.State_set] |
Set this StateSet to contain specified uniform and override flag.
|
| advance [OsgViewer.Viewer] |
|
| ambient_only_lighting [Osg.Utils] |
|
| animation_durations [OsgCal.Core_model] |
|
| animation_names [OsgCal.Core_model] |
|
| attach_texture [Osg.Camera] |
|
B |
| blend_animation [OsgCal.Model] |
|
C |
| call [OsgViewer.Threaded_viewer] |
Call specified function in viewer's thread and return result to
caller's thread.
|
| center [Osg.Bounding_sphere] |
|
| center [Osg.Bounding_box] |
|
| change_parameters [OsgCal.Mesh] |
Change mesh display settings
|
| clear_animation [OsgCal.Model] |
|
| clone [Osg.Node] |
|
| clone [Osg.State_set] |
The same as new osg::StateSet( *basicStateSet ), useful if you
want to change state set which is shared by several drawables and
don't want other drawables to be changed.
|
| close [OsgViewer.Viewer] |
unref() underlying osg::Viewer, can be good alternative to
close viewer without using of Gc.full_major
|
| compute_home_position [OsgGA.Matrix_manipulator] |
Compute the home position.
|
| compute_intersections [OsgViewer.Viewer] |
|
| compute_window_matrix [Osg.Viewport] |
|
| contains_all_of_bounding_box [Osg.Polytope] |
Check whether the entire bounding box is contained within clipping set.
|
| contains_all_of_vec3_array [Osg.Polytope] |
Check whether all of vertex list is contained with clipping set.
|
| contains_bounding_box [Osg.Polytope] |
Check whether any part of a bounding box is contained within clipping set.
|
| contains_vec3 [Osg.Polytope] |
Check whether a vertex is contained within clipping set.
|
| contains_vec3_array [Osg.Polytope] |
Check whether any part of vertex list is contained within clipping set.
|
| core_mesh [OsgCal.Mesh] |
|
| core_model [OsgCal.Model] |
|
| create [OsgCal.Mesh_parameters] |
|
| create [OsgViewer.Threading_handler] |
create threading toggler
|
| create [OsgViewer.Window_size_handler] |
create full-screen toggler
|
| create [OsgViewer.Help_handler] |
create help handler
|
| create [OsgViewer.Stats_handler] |
create stats handler
|
| create [OsgViewer.Threaded_viewer] |
|
| create [OsgViewer.Viewer] |
|
| create [OsgText.Text] |
|
| create [OsgText.String] |
|
| create [OsgUtil.Simplifier] |
|
| create [OsgUtil.Line_segment_intersector.Intersections] |
|
| create [OsgUtil.Optimizer] |
|
| create [OsgUtil.Gl_objects_visitor] |
|
| create [OsgGA.Animation_path_manipulator] |
|
| create [OsgGA.Trackball_manipulator] |
|
| create [OsgGA.State_set_manipulator] |
|
| create [OsgGA.Gui_event_handler] |
create custom Gui_event_handler with overloaded handle(ea, aa) method
|
| create [Osg.Animation_path.Control_point] |
create position rotation scale
|
| create [Osg.Animation_path] |
|
| create [Osg.Timer] |
Create new timer instance
|
| create [Osg.Clip_node] |
|
| create [Osg.Occluder_node] |
|
| create [Osg.Shape_drawable] |
|
| create [Osg.Tessellation_hints] |
|
| create [Osg.Composite_shape] |
|
| create [Osg.Sphere] |
|
| create [Osg.Cylinder] |
|
| create [Osg.Cone] |
|
| create [Osg.Capsule] |
|
| create [Osg.Box] |
|
| create [Osg.Camera] |
Simplified creation of camera, node returned.
|
| create [Osg.Viewport] |
create x y width height
|
| create [Osg.Matrix_transform] |
|
| create [Osg.Geode] |
|
| create [Osg.Geometry] |
Simplified creation of geometry object, drawable returned.
|
| create [Osg.Draw_arrays] |
|
| create [Osg.Group] |
|
| create [Osg.Node] |
|
| create [Osg.Node_callback] |
|
| create [Osg.Texture_2d] |
Simplified creation of texture2d state attribute object.
|
| create [Osg.Program] |
|
| create [Osg.Shader] |
create type source
|
| create [Osg.Polygon_offset] |
create factor units
|
| create [Osg.Material] |
Simplified creation of material state attribute object.
|
| create [Osg.Fog] |
|
| create [Osg.Depth] |
create function znear zfar write_mask
|
| create [Osg.Cull_face] |
|
| create [Osg.Color_mask] |
create red green blue alpha
|
| create [Osg.Clip_plane] |
|
| create [Osg.Blend_func] |
create source destination
|
| create [Osg.Convex_planar_occluder] |
|
| create [Osg.Convex_planar_polygon] |
|
| create [Osg.Plane] |
create a b c d
|
| create [Osg.Matrix] |
|
| create [Osg.Quat] |
|
| create [Osg.Vec4_array] |
|
| create [Osg.Vec3_array] |
|
| create [Osg.Vec2_array] |
|
| create [Osg.Vec4] |
|
| create [Osg.Vec3] |
|
| create [Osg.Vec2] |
|
| create' [OsgViewer.Viewer] |
|
| create' [OsgText.Text] |
|
| create' [OsgText.String] |
|
| create' [OsgUtil.Simplifier] |
|
| create' [OsgGA.Animation_path_manipulator] |
|
| create' [OsgGA.Trackball_manipulator] |
|
| create' [Osg.Animation_path] |
|
| create' [Osg.Clip_node] |
|
| create' [Osg.Occluder_node] |
|
| create' [Osg.Shape_drawable] |
|
| create' [Osg.Tessellation_hints] |
|
| create' [Osg.Composite_shape] |
|
| create' [Osg.Sphere] |
create center radius
|
| create' [Osg.Cylinder] |
create center radius height
|
| create' [Osg.Cone] |
create center radius height
|
| create' [Osg.Capsule] |
create center radius height
|
| create' [Osg.Box] |
create center length_x length_y length_z
|
| create' [Osg.Camera] |
|
| create' [Osg.Matrix_transform] |
|
| create' [Osg.Geode] |
|
| create' [Osg.Geometry] |
|
| create' [Osg.Draw_arrays] |
|
| create' [Osg.Group] |
|
| create' [Osg.Texture_2d] |
|
| create' [Osg.Program] |
|
| create' [Osg.Material] |
|
| create' [Osg.Fog] |
|
| create' [Osg.Clip_plane] |
create plane_num plane
|
| create' [Osg.Convex_planar_occluder] |
|
| create' [Osg.Convex_planar_polygon] |
|
| create' [Osg.Polytope] |
create empty polytope
|
| create' [Osg.Bounding_sphere] |
|
| create' [Osg.Bounding_box] |
|
| create' [Osg.Vec4_array] |
|
| create' [Osg.Vec3_array] |
|
| create' [Osg.Vec2_array] |
|
| create2 [OsgGA.Gui_event_handler] |
create custom Gui_event_handler with overloaded handle(ea, aa) method
|
| create_and_run [OsgViewer.Viewer] |
|
| create_camera_manipulators [OsgGA.Utils] |
|
| create_hud [Osg.Utils] |
|
| create_normal_distance [Osg.Plane] |
create normal distance
|
| create_normal_point [Osg.Plane] |
create normal point
|
| create_separate [Osg.Blend_func] |
create source_rgb destination_rgb source_alpha destination_alpha
(using glBlendFuncSeparate)
|
| cross [Osg.Vec3] |
|
D |
| default [OsgCal.Mesh_parameters] |
|
| default_lighting [Osg.Utils] |
|
| default_mesh_adder [OsgCal.Model] |
|
| delta_s [Osg.Timer] |
Get the time in seconds between timer ticks t1 and t2.
|
| distance [Osg.Plane] |
calculate the distance between a point and the plane.
|
| dot [Osg.Vec4] |
|
| dot [Osg.Vec3] |
|
| dot [Osg.Vec2] |
|
| dynamic_cast [OsgViewer.Viewer] |
|
E |
| event_traversal [OsgViewer.Viewer] |
|
| execute_action [OsgCal.Model] |
|
F |
| float [Osg.Uniform] |
|
| frame [OsgViewer.Viewer] |
|
| frustum [Osg.Matrix] |
frustum left right bottom top znear zfar Create a perspective
projection.
|
G |
| get_bound [Osg.Drawable] |
|
| get_bound [Osg.Node] |
Get the bounding sphere of node.
|
| get_button_mask [OsgGA.Gui_event_adapter] |
get current mouse button state
|
| get_camera [OsgViewer.Viewer] |
|
| get_center [OsgGA.Trackball_manipulator] |
Get the center of the trackball.
|
| get_child [Osg.Group] |
|
| get_contexts [OsgViewer.Viewer] |
|
| get_distance [OsgGA.Trackball_manipulator] |
Get the distance of the trackball.
|
| get_drawable [OsgUtil.Line_segment_intersector.Intersection] |
|
| get_drawable [Osg.Geode] |
|
| get_event_type [OsgGA.Gui_event_adapter] |
Get the type of the GUI.
|
| get_interpolated_control_point [Osg.Animation_path] |
|
| get_inverse [Osg.Animation_path.Control_point] |
|
| get_inverse_matrix [OsgGA.Matrix_manipulator] |
get the position of the manipulator as a inverse matrix of the
manipulator, typically used as a model view matrix.
|
| get_key [OsgGA.Gui_event_adapter] |
|
| get_matrix [OsgGA.Matrix_manipulator] |
get the position of the manipulator as 4x4 Matrix.
|
| get_matrix [Osg.Animation_path.Control_point] |
|
| get_mouse [OsgGA.Gui_event_adapter] |
get_mouse t -> (min_x, min_y, max_x, max_y)
|
| get_mouse_buttons [OsgGA.Gui_event_adapter] |
get currently pressed mouse buttons list
|
| get_name [Osg.Object] |
Get the name of object.
|
| get_num_children [Osg.Group] |
|
| get_num_drawables [Osg.Geode] |
|
| get_or_create_state_set [Osg.Drawable] |
|
| get_or_create_state_set [Osg.Node] |
|
| get_parents [Osg.Drawable] |
|
| get_planes [Osg.Polytope] |
|
| get_projection_matrix [Osg.Camera] |
|
| get_rotate [Osg.Matrix] |
|
| get_rotation [OsgGA.Trackball_manipulator] |
Get the rotation of the trackball.
|
| get_scale [Osg.Matrix] |
|
| get_scene_data [OsgViewer.Viewer] |
|
| get_state [Osg.Graphics_context] |
|
| get_trans [Osg.Matrix] |
|
| get_view_matrix [Osg.Camera] |
|
| get_viewport [Osg.Camera] |
|
| get_window [OsgGA.Gui_event_adapter] |
get_window t -> (x, y, width, height)
|
| get_world_matrices [Osg.Node] |
Get the list of matrices that transform this node from local
coordinates to world coordinates.
|
| get_x [OsgGA.Gui_event_adapter] |
get current mouse x position.
|
| get_y [OsgGA.Gui_event_adapter] |
get current mouse y position.
|
| gl_ACCUM_BUFFER_BIT [Osg.Camera] |
|
| gl_COLOR_BUFFER_BIT [Osg.Camera] |
|
| gl_DEPTH_BUFFER_BIT [Osg.Camera] |
|
| gl_LIGHTING [Osg.State_set] |
TODO: make this less ad-hoc
|
| gl_POLYGON_OFFSET_FILL [Osg.State_set] |
|
| gl_POLYGON_OFFSET_LINE [Osg.State_set] |
|
| gl_POLYGON_OFFSET_POINT [Osg.State_set] |
|
| gl_STENCIL_BUFFER_BIT [Osg.Camera] |
|
H |
| home [OsgGA.Matrix_manipulator] |
home current_time Move the camera to the default position.
|
I |
| in_degrees [Osg.Math] |
return angle in radians for angle in degrees
|
| in_raidans [Osg.Math] |
|
| insert [Osg.Animation_path] |
|
| instance [Osg.Display_settings] |
Maintain a DisplaySettings singleton for objects to query at runtime.
|
| instance [Osg.Timer] |
Get global timer instance
|
| int [Osg.Uniform] |
|
| intersect_bounding_box [Osg.Plane] |
intersection test between plane and bounding box.
|
| intersect_vec3_array [Osg.Plane] |
intersection test between plane and vertex list
return 1 if the bs is completely above plane,
return 0 if the bs intersects the plane,
return -1 if the bs is completely below the plane.
|
| inverse [Osg.Matrix] |
|
| inverse [Osg.Quat] |
Multiplicative inverse method: q^(-1) = q^* / ( q.q^* ).
|
L |
| labl_create [OsgText.Text] |
|
| labl_create [OsgUtil.Simplifier] |
Simplified creation of simplifier object.
|
| labl_create [Osg.Clip_node] |
|
| labl_create [Osg.Shape_drawable] |
|
| labl_create [Osg.Camera] |
Simplified creation of camera
|
| labl_create [Osg.Geometry] |
Simplified creation of geometry object.
|
| labl_create [Osg.Group] |
|
| labl_create [Osg.Texture_2d] |
Simplified creation of texture2d object.
|
| labl_create [Osg.Material] |
Simplified creation of material object.
|
| labl_create [Osg.Fog] |
|
| length [Osg.Vec3] |
|
| length2 [Osg.Vec3] |
|
| load [OsgCal.Model] |
|
| load [OsgCal.Core_model] |
|
| look_at [Osg.Matrix] |
look_at eye center up Create the position and orientation as
per a camera, using the same convention as gluLookAt.
|
M |
| make_current [Osg.Graphics_context] |
|
| mask_of_value [Osg.State_attribute] |
|
| mask_of_values [Osg.State_attribute] |
|
| mat4 [Osg.Uniform] |
|
| max [Osg.Bounding_box] |
|
| mesh_parameters [OsgCal.Core_mesh] |
|
| meshes [OsgCal.Model] |
Get list of meshes with specific name
|
| min [Osg.Bounding_box] |
|
| minus [Osg.Vec4] |
|
| minus [Osg.Vec3] |
|
| minus [Osg.Vec2] |
|
| mult [Osg.Matrix] |
|
| mult [Osg.Vec4] |
|
| mult [Osg.Vec3] |
|
| mult [Osg.Vec2] |
|
N |
| name [OsgCal.Core_mesh] |
|
O |
| of_array [Osg.Quat] |
|
| of_array [Osg.Vec4] |
|
| of_array [Osg.Vec3] |
|
| of_array [Osg.Vec2] |
|
| of_tuple [Osg.Quat] |
|
| of_tuple [Osg.Vec4] |
|
| of_tuple [Osg.Vec3] |
|
| of_tuple [Osg.Vec2] |
|
| optimize [OsgUtil.Optimizer] |
|
| optimize2 [OsgUtil.Optimizer] |
|
| ortho [Osg.Matrix] |
ortho left right bottom top znear zfar Create an orthographic
projection matrix.
|
| ortho_2d [Osg.Matrix] |
ortho_2d left right bottom top Create an orthographic
projection matrix.
|
P |
| pi [Osg.Math] |
|
| pi_2 [Osg.Math] |
|
| pi_4 [Osg.Math] |
|
| plus [Osg.Vec4] |
|
| plus [Osg.Vec3] |
|
| plus [Osg.Vec2] |
|
| post_mult3 [Osg.Matrix] |
|
| post_mult4 [Osg.Matrix] |
|
| pre_mult3 [Osg.Matrix] |
|
| pre_mult4 [Osg.Matrix] |
|
| push_back [Osg.Vec4_array] |
|
| push_back [Osg.Vec3_array] |
|
| push_back [Osg.Vec2_array] |
|
R |
| radius [Osg.Bounding_sphere] |
|
| radius2 [Osg.Bounding_sphere] |
|
| read_font_file [OsgText] |
|
| read_image_file [OsgDB] |
|
| read_node_file [OsgDB] |
|
| realize [OsgViewer.Viewer] |
|
| release_context [Osg.Graphics_context] |
|
| remove_action [OsgCal.Model] |
|
| remove_child [Osg.Group] |
remove_child pos num_children_to_remove
|
| remove_uniform [Osg.State_set] |
remove uniform from StateSet.
|
| rendering_traversals [OsgViewer.Viewer] |
|
| reserve [Osg.Vec4_array] |
|
| reserve [Osg.Vec3_array] |
|
| reserve [Osg.Vec2_array] |
|
| rotate [Osg.Matrix] |
rotate angle_in_radians axis_x axis_y axis_z
|
| rotate_from_to [Osg.Matrix] |
rotate_from_to vec3_from vec3_to
|
| rotate_quat [Osg.Matrix] |
rotate_quat quaternion
|
| rotate_vec3 [Osg.Matrix] |
rotate_vec3 angle_in_radians axis
|
| run [OsgViewer.Viewer] |
|
S |
| sampler_2d_shadow [Osg.Uniform] |
|
| scale [Osg.Matrix] |
|
| scale [Osg.Vec4] |
|
| scale [Osg.Vec3] |
|
| scale [Osg.Vec2] |
|
| scale_vec3 [Osg.Matrix] |
|
| set [Osg.Uniform] |
|
| set_alignment [OsgText.Text] |
|
| set_alpha [Osg.Material] |
|
| set_ambient [Osg.Material] |
|
| set_and_transform [Osg.Texture] |
|
| set_attribute [Osg.State_set] |
Set this Osg.State_set to contain specified attribute and override
flag.
|
| set_attribute_and_modes [Osg.State_set] |
Set this Osg.State_set to contain specified attribute and set the
associated GLMode's to specified value.
|
| set_auto_compute_home_position [OsgGA.Matrix_manipulator] |
Set whether the automatic compute of the home position is enabled.
|
| set_axis_alignment [OsgText.Text] |
|
| set_backdrop_color [OsgText.Text] |
|
| set_backdrop_offset [OsgText.Text] |
Default: 0.07
|
| set_backdrop_type [OsgText.Text] |
|
| set_by_inverse_matrix [OsgGA.Matrix_manipulator] |
set the position of the matrix manipulator using a 4x4 Matrix.
|
| set_by_matrix [OsgGA.Matrix_manipulator] |
set the position of the matrix manipulator using a 4x4 Matrix.
|
| set_camera_manipulator [OsgViewer.Viewer] |
|
| set_character_size [OsgText.Text] |
Set the rendered character size in object coordinates.
|
| set_character_size_mode [OsgText.Text] |
Set how the CharacterSize value relates to the final rendered
character.
|
| set_child [Osg.Group] |
|
| set_clear_color [Osg.Camera] |
|
| set_clear_mask [Osg.Camera] |
Set the clear mask used in glClear().
|
| set_color [OsgText.Text] |
|
| set_color [Osg.Shape_drawable] |
|
| set_color [Osg.Fog] |
|
| set_color_array [Osg.Geometry] |
|
| set_color_array_vec4 [Osg.Geometry] |
|
| set_color_binding [Osg.Geometry] |
|
| set_color_mode [Osg.Material] |
|
| set_compute_near_far_mode [Osg.Camera] |
|
| set_compute_near_far_mode [Osg.Cull_settings] |
|
| set_cull_callback [Osg.Node] |
|
| set_culling_active [Osg.Node] |
|
| set_density [Osg.Fog] |
|
| set_detail_ratio [Osg.Tessellation_hints] |
|
| set_diffuse [Osg.Material] |
|
| set_do_tri_strip [OsgUtil.Simplifier] |
Default: true
|
| set_drawable [Osg.Geode] |
|
| set_element [Osg.Uniform] |
|
| set_emission [Osg.Material] |
|
| set_end [Osg.Fog] |
|
| set_filter [Osg.Texture] |
Sets the texture filter mode.
|
| set_fog_coordinate_source [Osg.Fog] |
|
| set_font [OsgText.Text] |
|
| set_font_resolution [OsgText.Text] |
Set the OsgText.Font reference width and height resolution in texels.
|
| set_frame_handler [OsgViewer.Threaded_viewer] |
|
| set_home_position [OsgGA.Matrix_manipulator] |
set_home_position eye center up Manually set the home
position, and set the automatic compute of home position.
|
| set_image [Osg.Texture_2d] |
Sets the texture image.
|
| set_image [Osg.Texture] |
Sets the texture image for the specified face.
|
| set_internal_format [Osg.Texture] |
Sets the internal texture format.
|
| set_line_spacing [OsgText.Text] |
Set the line spacing of the text box, given as a percentage of
the character height.
|
| set_loop_mode [Osg.Animation_path] |
|
| set_matrix [Osg.Matrix_transform] |
|
| set_max_number_of_graphics_contexts [Osg.Display_settings] |
|
| set_maximum_error [OsgUtil.Simplifier] |
Set the maximum point error that all point removals must
be less than to permit removal of a point.
|
| set_maximum_length [OsgUtil.Simplifier] |
Set the maximum length target that all edges must be shorted
than.
|
| set_mode [Osg.State_set] |
|
| set_mode [Osg.Fog] |
|
| set_normal_array [Osg.Geometry] |
|
| set_normal_array_vec3 [Osg.Geometry] |
|
| set_normal_binding [Osg.Geometry] |
|
| set_occluder [Osg.Occluder_node] |
|
| set_occluder [Osg.Convex_planar_occluder] |
|
| set_position [OsgText.Text] |
|
| set_projection_matrix [Osg.Camera] |
|
| set_reference_frame [Osg.Camera] |
|
| set_reference_frame [Osg.Transform] |
Set the transform's ReferenceFrame, either to be relative to its
parent reference frame, or relative to an absolute coordinate frame.
|
| set_render_bin_details [Osg.State_set] |
set_render_bin_details state_set bin_num bin_name
|
| set_render_order [Osg.Camera] |
|
| set_render_target_implementation [Osg.Camera] |
|
| set_rotate [Osg.Matrix] |
Directly set rotation (tranlation unchanged)
|
| set_rotation [OsgText.Text] |
|
| set_rotation [Osg.Cylinder] |
|
| set_rotation [Osg.Cone] |
|
| set_rotation [Osg.Capsule] |
|
| set_rotation [Osg.Box] |
|
| set_sample_ratio [OsgUtil.Simplifier] |
Default: 1.0
|
| set_scene_data [OsgViewer.Viewer] |
|
| set_shadow_ambient [Osg.Texture] |
Sets the TEXTURE_COMPARE_FAIL_VALUE_ARB texture parameter.
|
| set_shadow_compare_func [Osg.Texture] |
Sets shadow texture comparison function.
|
| set_shadow_comparison [Osg.Texture] |
Sets GL_TEXTURE_COMPARE_MODE_ARB to GL_COMPARE_R_TO_TEXTURE_ARB
See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow.txt.
|
| set_shadow_texture_mode [Osg.Texture] |
Sets shadow texture mode after comparison.
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| set_shininess [Osg.Material] |
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| set_smoothing [OsgUtil.Simplifier] |
Default: true
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| set_source_format [Osg.Texture] |
Sets the external source image format, used as a fallback when no
Osg.Image is attached to provide the source image format.
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| set_specular [Osg.Material] |
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| set_start [Osg.Fog] |
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| set_state [OsgUtil.Gl_objects_visitor] |
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| set_state_set [Osg.Drawable] |
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| set_tex_coord_array [Osg.Geometry] |
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| set_tex_coord_array_vec3 [Osg.Geometry] |
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| set_text [OsgText.Text] |
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| set_text_direct [OsgText.Text] |
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| set_text_direct' [OsgText.Text] |
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| set_texture_attribute_and_modes [Osg.State_set] |
Set this Osg.State_set to contain specified texture attribute and
set the associated GLMode's to specified value.
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| set_texture_size [Osg.Texture_2d] |
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| set_threading_model [OsgViewer.Viewer] |
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| set_to_unit_frustum [Osg.Polytope] |
Create a Polytope which is a cube, centered at 0,0,0, with sides of 2 units.
|
| set_to_unit_frustum' [Osg.Polytope] |
|
| set_trans [Osg.Matrix] |
Directly set tranlation (rotation unchanged)
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| set_transform_order [Osg.Camera] |
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| set_transparency [Osg.Material] |
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| set_update_callback [Osg.Node] |
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| set_vertex_array [Osg.Geometry] |
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| set_vertex_array_vec3 [Osg.Geometry] |
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| set_view_matrix [Osg.Camera] |
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| set_viewport [Osg.Camera] |
|
| set_wrap [Osg.Texture] |
Sets the texture wrap mode.
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| simplify [OsgUtil.Simplifier] |
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| size [Osg.Vec4_array] |
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| size [Osg.Vec3_array] |
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| size [Osg.Vec2_array] |
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| slerp [Osg.Quat] |
Spherical Linear Interpolation.
|
| stop [OsgViewer.Threaded_viewer] |
|
T |
| tick [Osg.Timer] |
Get the timers tick value.
|
| to_array [OsgUtil.Line_segment_intersector.Intersections] |
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| to_array [Osg.Matrix] |
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| to_array [Osg.Quat] |
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| to_array [Osg.Vec4] |
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| to_array [Osg.Vec3] |
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| to_array [Osg.Vec2] |
|
| to_cull_settings [Osg.Camera] |
cast to Osg.Cull_settings - WARNING - it keeps pointer to cull settings,
so if camera is garbage collected, you can get memory error
|
| to_drawable [OsgCal.Mesh] |
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| to_drawable [OsgText.Text] |
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| to_drawable [Osg.Shape_drawable] |
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| to_drawable [Osg.Geometry] |
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| to_group [Osg.Clip_node] |
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| to_group [Osg.Occluder_node] |
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| to_group [Osg.Camera] |
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| to_group [Osg.Matrix_transform] |
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| to_matrix_manipulator [OsgGA.Animation_path_manipulator] |
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| to_matrix_manipulator [OsgGA.Trackball_manipulator] |
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| to_node [OsgCal.Model] |
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| to_node [Osg.Clip_node] |
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| to_node [Osg.Camera] |
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| to_node [Osg.Geode] |
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| to_node [Osg.Group] |
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| to_node [Osg.Node] |
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| to_node_visitor [OsgUtil.Simplifier] |
|
| to_node_visitor [OsgUtil.Gl_objects_visitor] |
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| to_object [Osg.Drawable] |
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| to_osg_array [Osg.Vec4_array] |
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| to_osg_array [Osg.Vec3_array] |
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| to_osg_array [Osg.Vec2_array] |
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| to_primitive_set [Osg.Draw_arrays] |
|
| to_shape [Osg.Composite_shape] |
|
| to_shape [Osg.Sphere] |
|
| to_shape [Osg.Cylinder] |
|
| to_shape [Osg.Cone] |
|
| to_shape [Osg.Capsule] |
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| to_shape [Osg.Box] |
|
| to_state_attribute [Osg.Texture_2d] |
|
| to_state_attribute [Osg.Texture] |
|
| to_state_attribute [Osg.Program] |
|
| to_state_attribute [Osg.Material] |
|
| to_state_attribute [Osg.Fog] |
|
| to_state_attribute [Osg.Clip_plane] |
|
| to_texture [Osg.Texture_2d] |
|
| to_transform [Osg.Camera] |
|
| to_tuple [Osg.Matrix] |
|
| to_tuple [Osg.Quat] |
|
| to_tuple [Osg.Vec4] |
|
| to_tuple [Osg.Vec3] |
|
| to_tuple [Osg.Vec2] |
|
| transform [Osg.Polytope] |
Transform the clipping set by matrix.
|
| transform_providing_inverse [Osg.Polytope] |
Transform the clipping set by provide a pre inverted matrix.
|
| translate [Osg.Matrix] |
|
| translate_vec3 [Osg.Matrix] |
|
| traverse [Osg.Node_callback] |
Call any nested callbacks and then traverse the scene graph.
|
U |
| update_traversal [OsgViewer.Viewer] |
|
V |
| values_of_mask [Osg.State_attribute] |
|
| vdone [OsgViewer.Viewer] |
|
| vec2 [Osg.Uniform] |
|
| vec3 [Osg.Uniform] |
|
| vec4 [Osg.Uniform] |
|
W |
| w [Osg.Quat] |
|
| w [Osg.Vec4] |
|
| wait [OsgViewer.Threaded_viewer] |
|
| with_new_parameters [OsgCal.Core_mesh] |
Create mesh with new display settings
|
X |
| x [Osg.Quat] |
|
| x [Osg.Vec4] |
|
| x [Osg.Vec3] |
|
| x [Osg.Vec2] |
|
Y |
| y [Osg.Quat] |
|
| y [Osg.Vec4] |
|
| y [Osg.Vec3] |
|
| y [Osg.Vec2] |
|
Z |
| z [Osg.Quat] |
|
| z [Osg.Vec4] |
|
| z [Osg.Vec3] |
|