A |
alignment [OsgText.Text] |
|
attribute_binding [Osg.Geometry] |
|
attribute_type [Osg.State_attribute] |
|
axis_alignment [OsgText.Text] |
|
B |
backdrop_type [OsgText.Text] |
|
buffer_component [Osg.Camera] |
|
C |
character_size_mode [OsgText.Text] |
|
color_mode [Osg.Material] |
|
compute_near_far_mode [Osg.Cull_settings] |
|
E |
encoding [OsgText.String] |
Types of string encodings supported.
|
event_type [OsgGA.Gui_event_adapter] |
|
F |
face [Osg.Material] |
|
filter_mode [Osg.Texture] |
|
filter_parameter [Osg.Texture] |
|
fog_coordinate_source [Osg.Fog] |
|
frame_handler [OsgViewer.Threaded_viewer] |
frame_handler will be called after each frame
|
function_ [Osg.Depth] |
|
I |
internal_format [Osg.Texture] |
texture internal format
|
internal_format_mode [Osg.Texture] |
|
K |
key_symbol [OsgGA.Gui_event_adapter] |
|
L |
loop_mode [Osg.Animation_path] |
|
M |
mesh_adder [OsgCal.Model] |
Adds (or not) specific core mesh to model, you can filter meshes
by not adding them to model, and you can change core meshes
added to model (see OsgCal.Core_mesh.with_new_parameters )
|
mode [Osg.Primitive_set] |
mode
|
mode [Osg.Fog] |
|
mode [Osg.Cull_face] |
|
mode [Osg.Blend_func] |
|
mouse_button [OsgGA.Gui_event_adapter] |
|
N |
node [Osg.Node_callback] |
the same as Osg.Node.t , used to remove circular dependencies
|
O |
optimization_options [OsgUtil.Optimizer] |
|
R |
reference_frame [Osg.Transform] |
|
render_order [Osg.Camera] |
|
render_target_implementation [Osg.Camera] |
|
S |
sampler_2d_shadow [Osg.Uniform] |
|
selector [OsgCal.Mesh_parameters] |
Select mesh display settings using mesh name
|
shader_type [Osg.Shader] |
|
shadow_compare_func [Osg.Texture] |
|
shadow_texture_mode [Osg.Texture] |
|
T |
t [OsgCal.Model] |
osgCal::Model holder
|
t [OsgCal.Mesh] |
|
t [OsgCal.Core_mesh] |
|
t [OsgCal.Core_model] |
osgCal::CoreModel holder
|
t [OsgCal.Mesh_parameters] |
|
t [OsgViewer.Threaded_viewer] |
|
t [OsgViewer.Viewer] |
|
t [OsgText.Text] |
|
t [OsgText.Font] |
|
t [OsgText.String] |
|
t [OsgUtil.Simplifier] |
|
t [OsgUtil.Line_segment_intersector.Intersections] |
|
t [OsgUtil.Line_segment_intersector.Intersection] |
|
t [OsgUtil.Optimizer] |
|
t [OsgUtil.Gl_objects_visitor] |
|
t [OsgGA.Animation_path_manipulator] |
|
t [OsgGA.Trackball_manipulator] |
|
t [OsgGA.Matrix_manipulator] |
|
t [OsgGA.Gui_event_handler] |
|
t [OsgGA.Gui_action_adapter] |
|
t [OsgGA.Gui_event_adapter] |
|
t [Osg.Display_settings] |
|
t [Osg.Graphics_context] |
|
t [Osg.Animation_path.Control_point] |
|
t [Osg.Animation_path] |
|
t [Osg.Timer] |
|
t [Osg.Clip_node] |
|
t [Osg.Occluder_node] |
|
t [Osg.Shape_drawable] |
|
t [Osg.Tessellation_hints] |
|
t [Osg.Composite_shape] |
|
t [Osg.Sphere] |
|
t [Osg.Cylinder] |
|
t [Osg.Cone] |
|
t [Osg.Capsule] |
|
t [Osg.Box] |
|
t [Osg.Shape] |
|
t [Osg.Camera] |
|
t [Osg.Cull_settings] |
|
t [Osg.Viewport] |
|
t [Osg.Matrix_transform] |
|
t [Osg.Transform] |
|
t [Osg.Geode] |
|
t [Osg.Geometry] |
|
t [Osg.Draw_arrays] |
osg::DrawArrays holder.
|
t [Osg.Primitive_set] |
|
t [Osg.Drawable] |
|
t [Osg.Group] |
|
t [Osg.Node] |
|
t [Osg.Node_callback] |
|
t [Osg.Node_visitor] |
|
t [Osg.State_set] |
|
t [Osg.State] |
|
t [Osg.Texture_2d] |
|
t [Osg.Texture] |
|
t [Osg.Program] |
|
t [Osg.Shader] |
|
t [Osg.Polygon_offset] |
|
t [Osg.Material] |
|
t [Osg.Fog] |
|
t [Osg.Depth] |
|
t [Osg.Cull_face] |
|
t [Osg.Color_mask] |
|
t [Osg.Clip_plane] |
|
t [Osg.Blend_func] |
|
t [Osg.State_attribute] |
|
t [Osg.Uniform] |
|
t [Osg.Image] |
|
t [Osg.Convex_planar_occluder] |
|
t [Osg.Convex_planar_polygon] |
|
t [Osg.Polytope] |
|
t [Osg.Plane] |
|
t [Osg.Bounding_sphere] |
|
t [Osg.Bounding_box] |
|
t [Osg.Matrix] |
|
t [Osg.Quat] |
|
t [Osg.Vec4_array] |
|
t [Osg.Vec3_array] |
|
t [Osg.Vec2_array] |
|
t [Osg.Osg_array] |
|
t [Osg.Vec4] |
|
t [Osg.Vec3] |
|
t [Osg.Vec2] |
|
t [Osg.Object] |
|
threading_model [OsgViewer.Viewer] |
|
timer_t [Osg.Timer] |
|
transform_order [Osg.Camera] |
|
U |
uniform_type [Osg.Uniform] |
|
V |
values [Osg.State_attribute] |
Values which can be used to set either GLModeValues or OverrideValues.
|
W |
wrap_mode [Osg.Texture] |
|
wrap_parameter [Osg.Texture] |
|